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UnrealEd:
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Mods:
- Chaotic Dreams
- Fraghouse
- Free Monkey
- Jailbreak
- Mod Exemplar Project
- Red Nemesis
- Strangelove
- Team Orbit
- U4E2K3
- UsAar33 Mods
- UnWheel
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Gears of War
Unreal Engine
BeyondUnreal ModWorks
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Development Status: Released Apr 11, 2006
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In Dark Magic you take on the role of a magic user or "Mage". As a mage you have the ability to cast a number of magic spells based on the type of Circle and School chosen. These spells grow in power and ferocity. You must battle your opponents to become the ultimate Mage, to become "The Wizard". Experience: The Experience system in Dark Magic works on a "sliding scale" this means the more you cast a spell the more experienced you will become with this spell. You will gain less and less experience for casting spells, the higher the spell level. Spell Level Experience gained for casting Also, spells get more powerful the longer you keep them. Spells: As you play the game you gain more spell knowledge. As a result you will learn new spells to use. These new spells will begin at low levels but the more you use them the more powerful they will become. In most cases, spells start at Level 1 and max out around Level 10. At Level 1 the spell is very weak and will do limited damage to your opponent. At Level 10 spells are almost unstoppable and will do huge amounts of damage to unprotected opponents. In the full Dark Magic Mod, we plan on placing limitations on how many spells you can learn. Health and Mana: Your Health bar displays how much "Life Energy" you have, if this drops to 0, then in most cases you will die. Certain spells in Dark Magic allow you to live beyond the zero Life Energy threshold, but only for short periods. Your Mana Bar displays how much "Mana" you have. Every Mage needs Mana in order to cast spells, if this drops to 0 then you will be unable to cast spells for a short period. Your mana recharges dependent on your experience level within the game. At low levels the mana bar recharges quite slowly. The more experience you gain the faster your mana will recharge. Wizards: If a Wizard is created, it may be necessary to form a temporary alliance with 2 or 3 other players to stop the Wizard as soon as possible, before they are able to completely dominate the game! Killing a wizard gives you one extra frag point for every level ten spell he/she owns. |
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Development Status: Released Sep 26, 2004
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========= In Defence Alliance (DA) you and your teammates will defend your fort from a horde of bots. You will have some minutes to prepare your machine guns and get into potisions. After that the attack begins. Your mission? Simply, keep them out of your fort for about 20 min. You really need to save your ammo and teamplay is required. The mechanic must be next to you to feed your gun with ammo or else you will lose time reloading it. There are going to be 6 classes, the Mechanic, the Medic and the Marine class which is seperated into 3 sub-classes. Radio commands will help you and your teammates to co-operate more effectively and protect your fort. The MOD is based near-future so do not expect any laser guns or such unrealistic weapons. As for the number of gameplays. We will first finish the current one (Protect your Fort) and then add more. |
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Development Status: Released Oct 13, 2006
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Dibs is a new gametype for Unreal Tournament
that emphasizes hunter-hunted PLEASE NOTE that this is a gametype for UNREAL
TOURNAMENT, and NOT FOR ------------- Installation If you have the UMOD version, simply
doubl-click the UMOD and follow the directions If you have the non-UMOD version, place the
"Dibs.u" and "Dibs.int" files in your To play Dibs, select "Dibs" from the list of gametypes. ------------- Gameplay To claim dibs on somebody, just shoot them.
You cannot call dibs on somebody During the game, HUD messages will tell you who
you have dibs on and who has ------------- Variations As of Version 1 (this release), there is only
one other variation of Dibs To play Power Dibs, check the box marked "Power
Dibs" on the Settings tab -------------- Bot Support Bots play dibs well. As with any mod (and even
the retail game), they will -------------- Review Being the developer of this gametype, I know
that I have some bias towards It took me about three hours to make this, but
I can say the effort is more -------------- Known Issues There are isolated incidents (during Power
Dibs) where you cannot hurt the -------------- Future Versions...? For future versions, there will most likely be
more variations. Hopefully I --------------------- This gametype is a project of the Zero Hour Productions Developer Network. You can find Dibs' project page on ZHP here |
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Development Status: Released Apr 11, 2006
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DiG: The race is exactly that,
a race. Except you get to shoot at your fellow
racers. Every Racer is given a RaceWeapon that can
shoot any number of projectiles. They are:
Primary: a homing missile Primary: shoots a bouncing ball of
bioDeath Primary: ejects a projectile that will
slow down opponents Puts a shield around you that will protect you from all ammo types except the fire shield (3 charges Max) Puts a shield around you that makes you invincible and lethal to any players you touch Boosts your speed for 3 seconds. Primary: Makes you invisible and invincible for
30 seconds. Primary: Launches a lethal boulder in front of
you. Ammo can be picked up in boxes around the track. You can hold a maximum of 2 packs. Once you are killed you start over at the place you started the race. Placed through out the tracks are white X ahnks that when touched updates your start position. Once you touch these, your start spot moves. Story Creations tend to reflect their creators. Much
of the AI that took over was based on gambling
algorithms used to try to get a leg up in Vegas.
As a result...deep with in the AI...their is a
desire for risk. Due to the binary nature of the
machines, this desire cannot be satisfied...or as
soon as a process is designed by one machine it is
broken by another. There for the Machines turn to
humans to fulfill their lust. The developed the
Digital Image Games(DiG). Humans are plugged into
a neural network and engage in many
contests....the prize? Less time in the torture
chamber back Gametypes You can speed the race up by using the Game Speed Slider in the standard Practice Session/Multiplayer game menu. Car mode is really fun at a speed of 150%. Recommended Settings |

Last Synced On 21 Apr 2008 - 07:00 am EDT

