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A B C D E F G H I J L M N O P R S T U W X

Marathon: Resurrection

Development Status: Released Jul 7, 2007
Last Updated: 4 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The Marathon: Resurrection project is breathing new, fully 3D life into an old 2.5D action game. With the advanced 3D capabilities of today's graphics cards, Marathon can become an even more visually-stunning and addictive game. The vessel for this rebirth: Unreal Tournament. Team Unpfhorgiven is taking all those tired, old sprites and turning them into true 3D models. The enemies will be greasier, scarier and, with the help of Unreal Tournament AI programming, far more challenging opponents. We're converting both single-player and multiplayer modes of Marathon, so that PC users can experience what a FPS plot should be like, and Mac users can indulge themselves in nostalgia, and everyone can enjoy the unique, addictive sensation derived from multiplayer Marathon over TCP/IP. We're taking it all, messing with it, and spitting it back out. If you're looking for a carbon copy, try the excellent Aleph One. If you're here, you're getting Marathon, Team Unpfhorgiven-style....
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Marathon|Rampancy

Development Status: Released Apr 11, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The idea behind Marathon|Rampancy was first sparked on a camping trip over two years ago. It was made with one simple goal in mind: to bring Bungie's classic multiplayer game to the internet. Along the way it has expanded upon and refined the original ideas behind Marathon, in hopes that Rampancy will appeal to the broad expectations of both vets and neophytes alike.


Rampancy includes ten gametypes that utilize both its own map pack and any UT based map. Each gametype comes with a ton of options that should allow almost any map to be playable, although some work far better than others. The best maps are usually the ones that are arena style, small to medium in size, and easy to negotiate quickly.


Gametypes:


  • Kill the Man With the Ball: Pretty much sums it up. The ball physics add a large twist to the game since it can be punched, shot, and blasted around.

  • King of the Hill: Old school Marathon at it's best. Well suited for 3-8 players.

  • Roving King of the Hill: Inspired by Perfect Dark's gametype and based on domination maps. Will probably play much better once Rampancy specific maps are made for it. (Any volunteers?)

  • CTF: Includes a variable flag drop time. Plays best with smaller maps, long flag-stay times, and a large number of players. The enemy flag can be capped at any time regardless of the friendly flag's status to improve the flow of the game.

  • Also included: Domination, Deathmatch, Team Deathmatch, Last Man Standing, and Assault.


Weapons:

Akimbo Shotguns, Rocket Launcher, Pistol, Napalm Unit, Fusion Gun, Battle Rifle (with auxiliary grenade launcher), Submachine gun, and a pair of really powerful dukes. All of the weapons have unique properties that make them interesting to use. For example the second fire on the fusion pistol will overload it after approximately a minute. The resulting explosion is huge. For a laugh, try chucking it at an opponent just prior to meltdown. Also, remember not to use it in water.


Powerups:

If you're lucky, you'll find a 1X shield charger, or maybe a 2X or even a 3X. There's also an invisibility powerup and an invincibility. Invincibility is both a blessing and a curse since everyone comes after ya with a fusion pistol.


Just to finish...

In case you'd like to play the UT gametypes or other mods, you can: Marathon|Rampancy comes with 2 mutators (a normal and an arena mutator). It also includes a player model and a voice pack.

Visit The modDB Page


Matrix Moves

Development Status: Released Mar 18, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Have you ever dreamt of performing any crazy moves in Unreal Tournament??? So now you'll have the chance to play as Neo.


With Matrix Moves, you'll have the chance to perform 7 new moves in-game, bringing much more fun and action that you can imagine.


Also, it has a great compatibility, coming as a mutator. It means you can use it with other mods!


*Bots won't perform the moves... but who cares??? :P


The new moves:


  • Wallrun / Backflip

  • Yeah! You'll fell like a ninja when doing this :P


  • Frontflip / Backflip

  • Instead of just performing the movement in the 3rd person, your camera will rotate, too!


  • Double Jump

  • A great help to reach further things...


  • Freeze

  • One of the best thing here: You can stay in middle air!


  • Side Cartwheel

  • Like the Matrix Moves Frontflip and Backflip, your camera will rotate while performing them.


  • Side spin

  • Whoa! This one is really crazy...


  • High Jump

  • Just Crouching and Jumping at the same time...

    Visit The modDB Page


    Melt Weapons 2 : diaphanous hi-teck

    Development Status: Released May 5, 2007
    Last Updated: 11 months ago
    Type of Mod: Multiplayer First Person Shooter
    More Info





    Melt Weapons 2 adds eighteen new weapons, eight new pickups, a new hud, eleven gametypes, new sounds, textures, effects, and models.


    Just install the umod file in your Unreal Tournament main folder.

    You need the version 436 or higher of Unreal Tournament, UT Bonus Patch 1 and UT Bonus Patch 4.

    You can find all this at www.unrealtournament.com


    With this link, you'll get all the information you need

    Download the help.rar (right click, and save as), extract, and then open de open.html.


    Mega.ist.utl.pt


    Now, where to DOWNLOAD the full mod?

    Here:


    Fileplanet.com

    or

    Files.filefront.com


    Enjoy.

    Visit The modDB Page


    Monster Hunt

    Development Status: Released Mar 15, 2006
    Last Updated: 25 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    Monster Hunt is a team based modification for Unreal Tournament comprising of two new game types, Monster Hunt and Monster Arena.


    In Monster Hunt, you and your team of hunters (humans or bots) must work your way through the level while killing everything that stands in your way. Monsters you'll face range from the tiny but deadly Pupae, to slimy Sliths that spew blobs of slime at you, to the huge stone-throwing Titans.


    Monster Hunt is the perfect blend of multiplayer and single single player, single player in the sense that the levels and style of Monster Hunt are very much like that of a single player game, but the team based gameplay gives it a great multiplayer feel.


    Players must work as a team to survive, players on their own will be overpowered by the monsters and sent back to the beginning of the level. Players shouldn't grab all the health and ammo as they come to it, it should be shared out amongst the players who need it most, or you could let one player grab lots of health and pick-ups and he can then charge the monsters to weaken them, the other players following. All this also adds a bit of strategy to the gameplay.


    Monster Arena is very differant from Monster Hunt, in Monster Arena, you and your team aren't batteling your way through the level to get to the boss at the end, rather you are faced with one extremely powerful monster that must be killed.

    Visit The modDB Page


    MonsterHunt: Team MH Edition

    Development Status: Released Jan 19, 2007
    Last Updated: 16 months ago
    Type of Mod: Multiplayer First Person Shooter
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    Monster Hunt: Team MH Edition is a brand new update to the original MonsterHunt. It features all the same gameplay and features as the original, PLUS an entirely new gametype that allows 2 teams to compete against each other for the high-score. The feature list will include:


    -New "TeamMH" gametype that allows 2 teams to compete. It will play all of the current MH maps as well as new maps designed specifically for TeamMH.


    -New tools for map creation: various new scripts and monsters that will allow mappers to even further customize thier maps and add much needed variation to gameplay. scripts such as a custom camera actor for making cutscenes, and an AdvancedMonsterEnd trigger that allows mappers to change the win/lose conditions on their map, as well as many more.


    -updates to the original MH code, fixing various bugs.


    -Backwards compatible with the original MH, including ALL existing MH maps.


    Check out www.planetmonsterhunt.com for more info

    Public Beta Out Now!


    This is made possible thanks to Shrimp, who has recently released the MonsterHunt Source code. Thanks Shrimp!

    Visit The modDB Page


    MultiTeam CTF

    Development Status: Released Apr 11, 2006
    Last Updated: 25 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    In MultiCTF, a "normal" CTF match is running. But now, when you capture someone's flag, they get a point. When a Team reach a specific amount of points, the Team is out.


    And here's the reason of the Mod's name: You can play CTF with 4 teams. Of course, you'll need special maps to play with 4 teams, but you can play normal CTF matches in normal CTF maps, too.


    In addition, the Mod bring tons of options:


    • One Flag Mode: Find the flag and bring it to an opponent's base!

    • Team Elimination: Once a team hits the score limit, they are out and respawn as spectators.

    • Flag Elimination: Once a team reaches the limit, their flag disappears, so they can't win but they can still add to the mayhem!

    • Rewards: Capturing a flag can give you full ammo, shield belts, damage amp, or whatever you want!

    • 'Crazy' Options: Allows options like slowing down flag carriers, rewarding flag pickups, and translocations with flags!

    • Multiple Flag Captures: You can carry as many flags as you want.

    • Carry Flags Back: Recovering your flag means carting it back to base!

    • Heavy Bot Defense: More bots on all bot teams will defend the base.

    • Smart Bots: Teams will work together to get another team out!

    • Omniscience: The zone a flag is in will appear over the flag on the HUD.

    • LMS Mode: In multiplayer games people can only join as spectators once a team is out.

    • Rejoin Teams: Once a team is out, its members are redistributed among the teams that are in.


    The Bot's AI is perfect: Every team has a specified "enemy team" that is the target of their attacks. Bot teams choose their enemy teams wisely, making MultiCTF enjoyable as a single player game as well. Furthermore, players can choose what team to attack, and their bots will go after the designated team.


    In addition, MultiCTF adds several new objects to maps as well, giving map designers much more control. Mappers can add triggers that are activated when teams are out, so bases can be sealed off, turrets acivated, etc. Also, triggers that are activated once a team has reached a certain score are also implemented, so trapdoors, secret weapons caches, etc. can be opened in the losing team's base - to make future captures on that team much more difficult!


    To play, download the base MultiCTF package, download some extra maps, and get playing!

    Note also that MultiCTF can also run CTF+, CTF4, and regular CTF maps as well!

    Visit The modDB Page



    A B C D E F G H I J L M N O P R S T U W X



    Last Synced On 21 Apr 2008 - 07:00 am EDT