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A B C D E F G H I J L M N O P R S T U W X

Real Tournament

Development Status: Released Apr 11, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Real Tournament: Clan Wars is a team based add-on to Unreal Tournament, focusing on "clan" or persistent group loyalties in both single player and online competition.


-- The Liandri monopoly on the sport they themselves created began to disintegrate. Decried by critics for their ruthless business practices and underhanded dismantling of the competition, it became necessary for the New Earth Government to intercede.


Into the vacuum of power left by the hamstringing of Liandri control came squadrons of eager businessmen, adventurers, mercenary groups and even religious institutions. Success in the Tournament means more than just having kicked millions of ass, it means stardom, riches and perhaps even a lucrative career in politics or product endorsement.


While the most noticable difference on the surface is the influx of new combatants, several other more deepseated tremors ran through the tournament body, including new weaponry, variations on the accepted rule structure and a much greater variety and flavor of arena scenario.


It's hard to argue with the critics -- the Tournament has far surpassed its orginal heritage, it has now become a cultural pillar of the known galaxy, where combatants, governments and private institutions struggle for power, using handpicked pawns and near-superhuman champions to bring glory and power to thier agenda.


The irony is that though the tournament was originally created to sudue socially destructive violence, the grand proportion of the contemporary tournament suggests that it has become an arena for symbolic politcal and idealogical struggle and could in the end, escalate into more conventional galactic warfare.


Features:



  • Single-player Ladder

  • Helmet

  • Beamer

  • Clans

  • Classic Relics

  • Damage Dinger

  • Climb Zone

  • Dynamic Textures

  • Multiple Sky Zones

  • Team Textures

  • Additional Clan Skins/Textures

  • 10 DM maps

  • 3 CTF maps

  • [*]3 DOM maps

Visit The modDB Page


ReGen

Development Status: Released Mar 18, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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ReGen is a mutator that allows players and bots to ReGenerate health points when hurt.


You can set a lot of thing in the Mod Menu:


  • ReGen Limit: amount of health points at which player stops ReGenerating.

  • ReGen Rate: amount of health points ReGenerated per second.

  • Remove/change all health pickups (vials, packs,etc).

  • Remove/change all armor pickups (thigh pads, etc).

  • Set a new Starting Health.

  • Also, ReGenerating players and bots are surrounded by a green ReGen glow-effect, and emit a faint green glow. ReGenerating players hear a ReGen heartbeat sound-effect every second they ReGenerate health points.

    Visit The modDB Page


    Residual Decay

    Development Status: TBD
    Last Updated: 6 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    It's called Residual Decay. A term applied to the collapse in cellular structure of an organism that has been overexposed to the harmful effects of teleportation.


    -Residual Decay is currently in development.-

    Residual Decay is the third and final chapter in the Jones Saga. You play as Jones once again, continuing immediately where 7 Bullets left off.


    Saved by the best synthetics medical science can afford, Jones survives his mauling at the hands of the Scarred One. However, he is no longer the man he used to be. Artificial organs replace those lost to his nemesis. A robotic eye witnesses the grim silence of a bittersweet victory. Vicious scars branch out across the face that sold millions of military applications. Teetering on the last leg of a downward spiral, Jones' superiors comfort him with the assurance that the blood of his friend Crowley would not be spent in vain, for the recovery of their data template has saved Inuit's stock for at least the next ten years. Sitting in his cabin, Jones toasts to his dead comrades and drinks himself into oblivion.


    An unspecified amount of time later, Jones wakes up. But something is wrong. He finds himself alone on board a vacant starship. While investigating for others, he begins to hear strange noises echoing in the distance. Some of those noises are voices, calling him. Stranger still, segments of the ship stand in front of him that were not there before. Eventually Jones will find gateway portals onboard his ship that take him to different worlds. In order to find out what is happening to him, Jones will have to plunge into unknown dangers that exist beyond the tender fabric of space time. He will have to think, search, and eventually fight his way through insane situations in order to escape this nightmare


    New Features



    • Completely new blood generation system

    • Completely new blood decals

    • Injury Effects on enemy skins when shot

    • Working Lens flares

    • New HUD

    • New characters and enemies

    • Over 25 weapons

    • High Res particle effects

    • New weapon models & high res Skins

    • New Vehicles that are equipped with mounted weapons

    • New weather effects

    • Alternate Headshot effects

    • Refined SP gameplay with several new features

    • Footstep sounds

    • New bullet impact effects and sounds for specific textures

    • High quality Voice acting

    • Completely new Soundtrack

    • New Multiplayer gametypes

    • 100% COOP compatible

    • New take on COOP

    • Twisted Storyline that takes the player to both Na pali, Xidia, and other strange and unique locations

    • Revamped and Realistic Underwater effects

    • Costume altering gear on player models when equipped (i.e. armor)

    • Intense gameplay and problem solving

    • Advanced zone effects

    • Multiple Endings depending on Difficulty and how you play the game

    • Loads of unlockable Multiplayer characters, modes, and mutators depending on Endings and how your stats look upon completion, making Residual Decay's replay value very high

    • Bonus SP game modes can also be unlocked

    • Advanced SP resources that come with map maker friendly manuals for any SP level designers out there.


    Residual Decay is a singleplayer mod for Unreal Tournament.


    Release Date: pending


    System Requirements: (speculated minimum)

    Unreal Tournament v436

    UT Bonus Packs 1, 4

    Old Skool Amp'd 1.6 (included)

    1.2GHz Pentium class processor

    512MB RAM

    Direct X 5 compatible GPU 32MB

    Visit The modDB Page


    Revenge

    Development Status: Released Mar 18, 2006
    Last Updated: 25 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    Revenge is a small mutator that makes killing the guy who just killed you more rewarding. You will receive 5 points (4 bonus points by default) instead of the normal 1 point if your next kill is your last killer.


    This brings some strategy to Deathmatch games, as sometimes dying and killing your killer is worthier than trying to survive as long as you can just to get the "ultimate armory".


    Mod Menu:

    This mutator adds an item called "Revenge" under the Mod menu. This will let you set the Revenge bonus. This bonus value is in addition to the 1 point the player gets for making the frag.


    Last Man Standing:

    In LSM games, it behaves differently. Since a player's score is actually the number of lives he has remaining, getting revenge on someone will increase the number of lives by the Revenge bonus. If you would like to get the Revenge messages without adjusting up the number of lives, just set the Revenge bonus to 0 in the Mod menu.

    Visit The modDB Page


    Rocket Arena:UT

    Development Status: Released Mar 18, 2006
    Last Updated: 25 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    Rocket Arena brings 1 on 1 combats to UT, where players fight in rounds, with a few maps allowing 2 on 2 combats. Every player will start with 100 Health and 100 Armor... and all the game weapons (except the Redeemer, of course). There're no Health items, Weapons or Pickups in the levels, so you have to show you real skills.


    In addition, the "Self Damage" has been removed, so you can Rocket Jump as you wish :D. It includes its own maps, which are excelent for RA:UT, but you can also play matches in normal DM maps.

    Visit The modDB Page


    Rockets UT

    Development Status: Released Oct 17, 2006
    Last Updated: 19 months ago
    Type of Mod: Single & Multiplayer First Person Shooter
    More Info





    This mod was inspired by Bazooka Quake 3, a Q3A mod where you only have the rocket launcher and pick up different types of ammunition for it, like concussion missiles or rocket pods.

    Equally, in Rockets UT you only have the rocket launcher, but it can use several types of ammunition.

    Most of the new rockets were taken from Descent 2 by Interplay Productions and Parallax Software or from Descent 3 by Interplay Productions and Outrage Entertainment.


    Rockets UT features lots of new rocket launchers:

    Concussion Missiles, Napalm Rockets, Toxic Rockets, Flash Missiles, Plasma Rockets, Homing Missiles, Laser-Guided Missiles, Cyclone Missiles, Blade Missiles, Mercury Missiles (regular and InstaGib), Frag Missiles, Seeking Grenades, Smart Missiles, Mega Missiles, Earthshaker Missiles, Black Shark Missiles and the Turret Placer


    The Turret Placer can launch one of five different turrets:

    Rocket turret, Phoenix turret, Helix turret, Fusion turret and EMD turret


    There are also various armor pickups and powerups, including spiced up versions of UT's Invisibility, Damage Amplifier and Shield Belt.

    Visit The modDB Page



    A B C D E F G H I J L M N O P R S T U W X



    Last Synced On 21 Apr 2008 - 07:00 am EDT