Skin
Site
Hosted Sites
UnrealEd:
Level Designers:
Mods:
- Chaotic Dreams
- Fraghouse
- Free Monkey
- Jailbreak
- Mod Exemplar Project
- Red Nemesis
- Strangelove
- Team Orbit
- U4E2K3
- UsAar33 Mods
- UnWheel
- WoD Mod Pod
Reviews:
Skins/Models:
Archives:
Gears of War
Unreal Engine
BeyondUnreal ModWorks
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Development Status: Released Jun 3, 2005
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The first eight years of your existence are quite foggy; you cannot remember anything from that time. At the age of nine you became a member of a street gang. You learned a great deal about urban survival here, including excellent weapon skills. You clawed your way upward in the gang and became a trusty advisor of the gang leader, earning respect. You remained an advisor for a few years until you angered the leader. At the age of fourteen you killed the gang leader in a duel. You took over this position soon after, but were unable to enjoy it for too long. In your youthful stupidity you convinced the gang to attack a Tarydium transport that was en route from a Liandri industrial area to the core of the city. The attack was well coordinated and you managed to hijack a transport loaded with Tarydium. Casualties were minimal, as this transport had little in the way of an escort. Liandri placed a large reward on your head that was just too tempting for a gang member to overlook. Elite Liandri assault teams caught everyone off guard at the hideout, eliminating everyone but you. They took you prisoner and hauled you off to Liandri Headquarters. After an extensive interrogation, a top Liandri official offered you a place in Liandri's espionage branch. Death being your only other option, you took the job. The traitor of your gang received his reward in the form of bullet holes in his chest. He should have known better then to trust Liandri when it comes to money. Liandri placed you in a grueling espionage training program, teaching you everything you needed to know about being a spy. You are eighteen when you can finally utilize these skills in real mission. After several successful missions you became Liandri's top agent. Twenty-one is the age you reach before the first SA chapter starts! |
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Development Status: Released May 4, 2006
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Sin2ut comes with 14 Mutators, 8 Techs, 8 Weapons, 11 Maps and a few player skins, bringin the best of the Sin game to UT. There're also some great things, such as located damage (torso, head and legs), Sin Grapple and much more... The Mutators
The Techs
As each one has its own mutator, you can select
your favourites easily. The Weapons
The Pickups
The... Grapple?
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Development Status: TBD
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SkaarjOps is a mod for Unreal Torunament where you assume the role of a Skaarj commanding his own squad. Shocked by recent events, you are sent on Na Pali to investigate as to how a single terran managed to cripple an entire colony. This mission, however, becomes an adventure unlike any other... ---- Features: - Three individual episodes ___ |
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Development Status: Released Jul 11, 2005
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Soccer Tournament is a fun little mod which allows you to play a form of soccer in a veriety of interesting and unusual locations. You can't kill anyone, and no-one can kill you, instead you and your team must try to score goals to get points and win the game. |
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Development Status: Released Mar 28, 2004
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This is a new single player ladder for Unreal
Tournament |
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Development Status: Released Sep 19, 2006
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SP2D means Singleplayer in 2D. The game will take part in polar regions of Na
Pali after Unreal and Unreal:Return to Na Pali
events. |
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Development Status: Released Jul 12, 2005
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It?s the distant future and mankind has
expanded beyond its solar system. After spending
several centuries traveling, expanding and
populating, humans perfected the use of wormhole
technology. But wormhole technology comes with a
price: it consumes a natural resource found only
in particular systems. Many more decades passed as
humans built and placed the wormhole devices at
strategic points in their little section of the
galaxy, thus creating a network of ?jump
points.? Along the way, Man discovered new worlds and new races. The good majorities were benevolent, and some even opened trade routes. Wormhole deployment was an ongoing project, ever-expanding their territory as they searched the great void known as the Milky Way Galaxy. This is the story of one such deployment? |
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Development Status: Released Jul 11, 2005
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What's Strangelove? It's a modification for Epic's Unreal Tournament that let's you ride the Redeemer. |
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Development Status: Released Mar 18, 2006
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There are numerous new features that Strike Force adds to standard Unreal Tournament gameplay that you should be aware. Read more about the new controls, Inventory system and HUD features found in Strike Force 1.80 before you get started. Sprinting Aiming/Secondary Fire Using Flashlight key will shine a bright cone of light at the center of your vision, illuminating anything in its beam. Use it conservatively though; your character is also illuminated brightly when your flashlight is on, which can give away your position. Unlike the Flashlight, nightvision does not give your character away; however, it does limit your field of vision as well as the colors and range you can see. Unlike Unreal Tournament, players in Strike Force do not find their weapons lying about in random places on the map. Similar to real military units, you select your weapons from the Inventory Screen before starting the round, or using an Inventory station during the game. Your Inventory has 16 ?slots? to hold weapons and equipment: The rest of the slots allow room for 2 explosive weapons, such as a claymore mine or 2 grenades, and clips for your primary and/or secondary weapons. Using The Inventory Screen The left side of the Inventory Screen displays the equipment currently in your loadout. The right side of the screen is the Equipment Selection menu that you can select your gear from. To add weapons and equipment to your Inventory, you must select them from the Equipment Selection menu by double-clicking or clicking and dragging them to your Inventory. There are 4 different categories of equipment you can select from, using the tabs at the top of the Equipment Selection menu. They are: Clips for each weapon are located to the right of the weapon icon in the Equipment Selection menu. When you have completed your chosen loadout, either click the "Ready to Fight" button at the bottom right or hit the Escape key. You are now ready for battle! Between rounds An ingame view of an Inventory
Station These indicators let you know how much time you have left in the round, and the amount of members left alive on each side. The ?S? symbol indicates Strike Force; the ?T? symbol indicates the Terrorist team. There're much more things in Strike-Force. Make sure you check them out. |
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Development Status: Released Mar 18, 2006
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Have you ever thought "wouldn't it be great if I could take those weapon from that mod but have a couple of weapons from this other mod, the kevlar vest from that mod.... and the jetpack from that mod.... and use them with this gametype that's got nothing to do with any of 'em"? Well maybe not, but that's exactly what you can do with StuffSwapper. The idea here was to give people a menu that was as easy to use as possible but still allowing complete flexibility. You get four tabs, weapons, ammo, pick-ups and starting weapons. Just select which mod you want to choose the replacement item from and then the item itself. If it's a weapon the ammo in the equivilent slot get's changed automaticaly but you can still go into the ammo menu and rearrange stuff manualy if you want. The menu should pop-up a warning if you try and do anything that won't work so just mess about with different combinations. You also get the option of selecting up to ten starting weapons, not just the normal two. If you want, give everyone four or five starting weapons and set all the on-map weapons to be removed. The point is it's your choice, make the game play the way you want. It does pay to keep in mind what you're swapping for what. For example, the jumpboots tend to be put in a level for a reason so if you don't swap them for something does the same sort of thing (like say a jetpack or an anti-gravity belt) you may not be able to get everywhere. Also weapons are usualy placed on the map with some attention to where they'll be useful so try and match the new weapons to the old. Otherwise you'll end up with a shotgun in the sniper tower and a rifle in those twisty turny corridors. Lastly, remember that the Redeemer and Chainsaw slots don't have any ammo to go with them so a lot of weapons will keep running out of ammo if you put them there. All the swap menus have a Sync Mods button. The idea with this is a lot of the time most of the items will be from one mod. Clicking this button sets all the mod combo-boxs to match the last one you selected. If that doesn't make sense give it a try and you'll soon see what I mean. There are a couple of additional tabs you should be aware of. The first is Configs and let's you switch between ten swap configs, just click the box next to the one you want and away you go. You can give each a name so you can tell them apart (otherwise it get's real confusing real quick). The other tab is Mods and gives you a list of all the mods you have configured for StuffSwapper (taken from your StuffSwapperItems.ini). Double click on a mod or drag and drop it to exclude it from StuffSwapper. That way mods you don't like or don't have aren't cluttering up the menus when you're setting up your swaps. To put them back in the menu just drag them back to the included list. Best of all though is the button on this page that checks all the mods StuffSwapper's configured for and excludes or includes them automaticaly based on what you've got installed. Don't say I don't make life easy for ya :o) StuffSwapper comes set-up with a wide list of supported mods but it also comes with a tool called StuffImporter so you can add your own. If you can't be bothered with this, no problem, I'll be keeping an up to date file on this site that you can just copy over top of the old one to add support for new mods. StuffImporter can also make and import STF files, little text files that can contain either or both item details and swap configs. If you add a new mod and want to send the item details or your favourite swap config to a friend this makes it easy. |
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Development Status: Released Sep 24, 2007
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SWWM (Some Weird Weapons Mod) for UT This mod is just a bunch of ultra destructive
weaponry that would destroy It includes this weapons: -Deep-impact hammer (Original) Expansion pack 3 includes some pickups and a
mutator to play SWWM without having to Download at: Hosted.filefront.com You can also download my incredibly high-poly
map: "Metalic - Exageratedly detailed remake" Send me your opinions about this mod (The first one I put on the net) at: UBXMaster@Hotm ail.com |
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Development Status: Released Oct 26, 2007
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For those who didn't like the original SWWM
pack (including myself...), I made 1.Deep-impact hammer And these items: 1.Gold ankh (I just really like listing stuff in hexadecimal...) :) You can actually download the mod, but I'm making a new map for it: DM-Ganythan - Ganythan v3: Better Detailed Remake P.S.: It might sound strange to you that I didn't like my own mod, no? :? |

Last Synced On 21 Apr 2008 - 07:00 am EDT

