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SilentAssassins

Development Status: Released Jun 3, 2005
Last Updated: 35 months ago
Type of Mod: Single Player First Person Shooter
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The first eight years of your existence are quite foggy; you cannot remember anything from that time. At the age of nine you became a member of a street gang. You learned a great deal about urban survival here, including excellent weapon skills. You clawed your way upward in the gang and became a trusty advisor of the gang leader, earning respect. You remained an advisor for a few years until you angered the leader.


At the age of fourteen you killed the gang leader in a duel. You took over this position soon after, but were unable to enjoy it for too long. In your youthful stupidity you convinced the gang to attack a Tarydium transport that was en route from a Liandri industrial area to the core of the city.


The attack was well coordinated and you managed to hijack a transport loaded with Tarydium. Casualties were minimal, as this transport had little in the way of an escort. Liandri placed a large reward on your head that was just too tempting for a gang member to overlook. Elite Liandri assault teams caught everyone off guard at the hideout, eliminating everyone but you. They took you prisoner and hauled you off to Liandri Headquarters.


After an extensive interrogation, a top Liandri official offered you a place in Liandri's espionage branch. Death being your only other option, you took the job. The traitor of your gang received his reward in the form of bullet holes in his chest. He should have known better then to trust Liandri when it comes to money. Liandri placed you in a grueling espionage training program, teaching you everything you needed to know about being a spy. You are eighteen when you can finally utilize these skills in real mission. After several successful missions you became Liandri's top agent. Twenty-one is the age you reach before the first SA chapter starts!

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Sin2ut

Development Status: Released May 4, 2006
Last Updated: 23 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Sin2ut comes with 14 Mutators, 8 Techs, 8 Weapons, 11 Maps and a few player skins, bringin the best of the Sin game to UT.


There're also some great things, such as located damage (torso, head and legs), Sin Grapple and much more...


The Mutators


  • It has 1 main mutator, which replaces the UT weapons/pickups by new ones (it also activates the grapple);

  • 4 mutators are Arena Types;

  • 8 Mutators are related to the Techs (they'll be explained later);

  • And the last one enables the Sin's Grapple (compatible with all gametypes, not needing the Sin mutator, check your key bindings).


The Techs

    The Techs work as Relics... you can carry one at each time. To throw them, configure your 'RelicToss' key.


  • DoubleDamage: Increases the damage dealt by 2x.

  • DeathQuad: Increases the damage dealt by 4x, but you'll lose 2 health per second.

  • Regeneration: Gain 2 health per second up to 300.

  • Shield: Reduce damage dealt to you by 2/3.

  • Splash Shield: Reduce damage dealt to you from splash weapons by 90%.

  • Vampire: Gain half of the damage you deal as life.

  • Fast Grapple: Increases the speed of your grapple by 2x and reduces falling damage to 0.

  • Empathy Shield: Returns half of the damage dealt to you.

  • As each one has its own mutator, you can select your favourites easily.


The Weapons


  • Concussion Gun: Shoots a blast of air that launches things away from you. Allows 'rocket jumping'.

  • Magnum: Pistols that can go akimbo, like the Enforcers.

  • Shotgun:Yeah baby! Shotgun owns!

  • Assault Rifle: Shoots bullets rapidly with medium/high accuracy.

  • Chaingun: High-powered, fast weapon, working as a MachineGun and a Shotgun.

  • Plasma rifle: A dual-mode energy weapon.

  • Rocket Launcher: Fires straight-firing rockets.

  • Sniper rifle: A high-powered, armor piercing sniper rifle.


The Pickups


  • Health: Comes in increments of 5, 20 and 50. Gives you a max of 200 health alone, or 300 with a regeneration tech.

  • Helmet: Reduces damage from headshots.

  • Body Armor: Reduces damage from torso shots.

  • Armored Pants: Reduces damage from leg shots.

  • Biogenic shield: Overrides all armor, and makes you highly resistant to damage for 60 seconds. You glow while wearing this.

  • U4: Greatly boosts your speed and jump strength for a limited time.


The... Grapple?


  • Yeah! Grappling Hooks are a great thing, allowing you to play as Spiderman :rolleyes: It's the perfect tool to improve your movement and learn new combat skills...

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SkaarjOps

Development Status: TBD
Last Updated: 15 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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SkaarjOps is a mod for Unreal Torunament where you assume the role of a Skaarj commanding his own squad. Shocked by recent events, you are sent on Na Pali to investigate as to how a single terran managed to cripple an entire colony. This mission, however, becomes an adventure unlike any other...


----


Features:


- Three individual episodes

- Improved weapons and weapons effects

- A variety of missions and environments

- Several wars and huge battles

- New music performed by Frieza

- New, unseen equipment and weapons designed for mass extermination

- New and improved compact HUD

- A rather *unique* coop

- Mission-specific weapons and inventory

- A squad of six Skaarj that are all specialized in their fields

- In-between missions maps (intermissions), which revive you, re-equip you with ammunition, and brief you on your next task

- A Use/Grab object key

- An invulnerability shield

- Some weapons have a Third Fire mode, which can unleash a deadly attack at the expense of most of your ammo

- Being subjected to all sorts of tests to ?improve? your DNA

- The Dispersion Pistol no longer requires upgrades.

- Much, much more


___

Note: Due to a lack of manpower, and a lack of mappers, SkaarjOps has officially been cancelled. The source code and textures will be released on Christmas day. Thank you.

~Ghost

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Soccer Tournament

Development Status: Released Jul 11, 2005
Last Updated: 33 months ago
Type of Mod: Single & Multiplayer Sport Sim
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Soccer Tournament is a fun little mod which allows you to play a form of soccer in a veriety of interesting and unusual locations.


You can't kill anyone, and no-one can kill you, instead you and your team must try to score goals to get points and win the game.

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SP Ladder

Development Status: Released Mar 28, 2004
Last Updated: 49 months ago
Type of Mod: Single Player First Person Shooter
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This is a new single player ladder for Unreal Tournament

Its main features are

- Optional use of mutators (you can turn thhem off)

- Last Man Standing Ladder

- Three & Four teams in Domination laddder

- Challenge ladder has multiple game types like assault, ctf, team game, deathmatch etc.

- There is a match between Loque & you in Morbias][ in instaGib mod

- There is a match between Loque & Xan in Hyperblast in which u can spectate

- A new team lead by Xan

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SP2D

Development Status: Released Sep 19, 2006
Last Updated: 20 months ago
Type of Mod: Single Player First Person Shooter
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SP2D means Singleplayer in 2D.

This is a singleplayer mod for UT99 with a side view of game world.

You can see the game world from the side. There are also side doors to make levels more non-linear. You can enter it by pressing a key (corresponding binding will appear in Unreal Tournament key bindigs).

You'll have all usual UT weapons (some of them are slightly modified) and may be I'll use some of classic Unreal weapons too. You can aim your crosshair up and down with a mouse.


The game will take part in polar regions of Na Pali after Unreal and Unreal:Return to Na Pali events.

Some kind of relative peace was established on most part of planet. Skaarj fleet was defeated and now planet is under protection of human military forces.

Andrew Collins was sent to patrol some polar regions of Na Pali and after return he had found his base destroyed by Skaarj dropship. He can't send a message to the headquarters because of planet's sun activity which causes radio disturbances. So he decided to hide in caves, because in that caves lived Nali.

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Spatial Fear

Development Status: Released Jul 12, 2005
Last Updated: 33 months ago
Type of Mod: Single Player First Person Shooter
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It?s the distant future and mankind has expanded beyond its solar system. After spending several centuries traveling, expanding and populating, humans perfected the use of wormhole technology. But wormhole technology comes with a price: it consumes a natural resource found only in particular systems. Many more decades passed as humans built and placed the wormhole devices at strategic points in their little section of the galaxy, thus creating a network of ?jump points.?

During this time, Mankind had been aware of a war that spanned the galaxy, though known only by the effects their technology left behind. Through research and investigation, humans had learned that there was a massive war taking place between two powerful races: the benevolent Aeryopolis (silvery bird-like creatures that are described as looking like mercury), and the ruthless Kreen (bizarre looking creatures thought to have once had the ability to change their appearance at will. There is no current record of what they look like now, since they dwell on space vessels only.) There are conflicting stories about the Kreen?s origin, as well as the cause and length of the war. The general consensus is that the Kreen instigated the war.


Along the way, Man discovered new worlds and new races. The good majorities were benevolent, and some even opened trade routes. Wormhole deployment was an ongoing project, ever-expanding their territory as they searched the great void known as the Milky Way Galaxy.


This is the story of one such deployment?

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Strangelove 2

Development Status: Released Jul 11, 2005
Last Updated: 33 months ago
Type of Mod: Multiplayer First Person Shooter
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What's Strangelove? It's a modification for Epic's Unreal Tournament that let's you ride the Redeemer.
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Strike Force

Development Status: Released Mar 18, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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There are numerous new features that Strike Force adds to standard Unreal Tournament gameplay that you should be aware. Read more about the new controls, Inventory system and HUD features found in Strike Force 1.80 before you get started.


Sprinting

In Strike Force, your character can draw on his reserve of strength to move at a quick sprint. Tap the Forward twice quickly to begin your sprint. Both the speed and length of this sprint is limited by your heartbeat and encumbrance, and sprinting causes your Heartrate to increase greatly.


Aiming/Secondary Fire

The secondary fire function is a critical part of Strike Force, as it increases your accuracy and allows you access to numerous secondary features of weapons. The Secondary Fire key has a number of different uses and functions, depending on the weapon you are currently using:


  • Non-scoped weapons: Your weapon will be raised closer to your face and you will see an aim dot at the center of your screen, increasing your accuracy in long-range combat.

  • Scoped weapons: You will see a magnified image of the battlefield through the scope of your weapon and increase your accuracy greatly over range.

  • Hand grenades: This is an underhand throw of the grenade, useful for tossing them down tunnels and through low openings with minimum bounce.

  • Knife: This is a slower, more deadly stab with the knife - perfect for sneak attacks.

  • Flashlight

  • Using Flashlight key will shine a bright cone of light at the center of your vision, illuminating anything in its beam. Use it conservatively though; your character is also illuminated brightly when your flashlight is on, which can give away your position.


  • Nightvision

  • Unlike the Flashlight, nightvision does not give your character away; however, it does limit your field of vision as well as the colors and range you can see.


  • The Inventory Station

  • Unlike Unreal Tournament, players in Strike Force do not find their weapons lying about in random places on the map. Similar to real military units, you select your weapons from the Inventory Screen before starting the round, or using an Inventory station during the game.


    Your Inventory has 16 ?slots? to hold weapons and equipment:


  • 1 for a primary weapon, such as a rifle, submachine gun or shotgun

  • 1 for a secondary weapon, such as a pistol or knife

  • The rest of the slots allow room for 2 explosive weapons, such as a claymore mine or 2 grenades, and clips for your primary and/or secondary weapons.


    Using The Inventory Screen

    The Inventory Screen is displayed at the beginning of each round, allowing you to select your loadout. The gear you add to this loadout will be the only gear you have, unless you visit an Inventory Station or pick up weapons from an opponent.


    The left side of the Inventory Screen displays the equipment currently in your loadout. The right side of the screen is the Equipment Selection menu that you can select your gear from.


    To add weapons and equipment to your Inventory, you must select them from the Equipment Selection menu by double-clicking or clicking and dragging them to your Inventory. There are 4 different categories of equipment you can select from, using the tabs at the top of the Equipment Selection menu. They are:


  • Semi Automatics: containing sniper rifles, pistols and shotguns

  • Assault Rifles: containing automatic rifles such as the AK-47 and Colt M4

  • Machine Guns: containing all submachine guns, such as the Uzi, Mac-10 and H&K MP5

  • Other weapons: containing knives, grenades and mines.

  • Clips for each weapon are located to the right of the weapon icon in the Equipment Selection menu. When you have completed your chosen loadout, either click the "Ready to Fight" button at the bottom right or hit the Escape key. You are now ready for battle!


    Between rounds

    Your loadout will stay the same from one round to the next, provided you don?t make any changes. If you want to clear your current loadout, click the ?Clear Inventory? on the lower right. Then select your new inventory as normal.


    An ingame view of an Inventory Station

    The Inventory Station allows you to add weapons and ammo to your kit or change your loadout once the round has started. If you wish to change your loadout during the round, hit the Inventory key when you see ?Inventory Station? displayed at the top of your screen. This will open the Inventory Screen displayed at the beginning of a round.


  • Round Time and Roll Call

  • These indicators let you know how much time you have left in the round, and the amount of members left alive on each side. The ?S? symbol indicates Strike Force; the ?T? symbol indicates the Terrorist team.


    There're much more things in Strike-Force. Make sure you check them out.

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    StuffSwapper

    Development Status: Released Mar 18, 2006
    Last Updated: 25 months ago
    Type of Mod: Single Player First Person Shooter
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    Have you ever thought "wouldn't it be great if I could take those weapon from that mod but have a couple of weapons from this other mod, the kevlar vest from that mod.... and the jetpack from that mod.... and use them with this gametype that's got nothing to do with any of 'em"? Well maybe not, but that's exactly what you can do with StuffSwapper.


    The idea here was to give people a menu that was as easy to use as possible but still allowing complete flexibility. You get four tabs, weapons, ammo, pick-ups and starting weapons. Just select which mod you want to choose the replacement item from and then the item itself. If it's a weapon the ammo in the equivilent slot get's changed automaticaly but you can still go into the ammo menu and rearrange stuff manualy if you want. The menu should pop-up a warning if you try and do anything that won't work so just mess about with different combinations.


    You also get the option of selecting up to ten starting weapons, not just the normal two. If you want, give everyone four or five starting weapons and set all the on-map weapons to be removed. The point is it's your choice, make the game play the way you want.


    It does pay to keep in mind what you're swapping for what. For example, the jumpboots tend to be put in a level for a reason so if you don't swap them for something does the same sort of thing (like say a jetpack or an anti-gravity belt) you may not be able to get everywhere. Also weapons are usualy placed on the map with some attention to where they'll be useful so try and match the new weapons to the old. Otherwise you'll end up with a shotgun in the sniper tower and a rifle in those twisty turny corridors. Lastly, remember that the Redeemer and Chainsaw slots don't have any ammo to go with them so a lot of weapons will keep running out of ammo if you put them there.


    All the swap menus have a Sync Mods button. The idea with this is a lot of the time most of the items will be from one mod. Clicking this button sets all the mod combo-boxs to match the last one you selected. If that doesn't make sense give it a try and you'll soon see what I mean.


    There are a couple of additional tabs you should be aware of. The first is Configs and let's you switch between ten swap configs, just click the box next to the one you want and away you go. You can give each a name so you can tell them apart (otherwise it get's real confusing real quick).


    The other tab is Mods and gives you a list of all the mods you have configured for StuffSwapper (taken from your StuffSwapperItems.ini). Double click on a mod or drag and drop it to exclude it from StuffSwapper. That way mods you don't like or don't have aren't cluttering up the menus when you're setting up your swaps. To put them back in the menu just drag them back to the included list. Best of all though is the button on this page that checks all the mods StuffSwapper's configured for and excludes or includes them automaticaly based on what you've got installed. Don't say I don't make life easy for ya :o)


    StuffSwapper comes set-up with a wide list of supported mods but it also comes with a tool called StuffImporter so you can add your own. If you can't be bothered with this, no problem, I'll be keeping an up to date file on this site that you can just copy over top of the old one to add support for new mods. StuffImporter can also make and import STF files, little text files that can contain either or both item details and swap configs. If you add a new mod and want to send the item details or your favourite swap config to a friend this makes it easy.

    Visit The modDB Page


    SWWM Full Pack

    Development Status: Released Sep 24, 2007
    Last Updated: 6 months ago
    Type of Mod: Single Player First Person Shooter
    More Info





    SWWM (Some Weird Weapons Mod) for UT

    ©2007 UBX Master


    This mod is just a bunch of ultra destructive weaponry that would destroy

    the entire universe in the real world (I'm not exagerating at all...)


    It includes this weapons:


    -Deep-impact hammer (Original)

    -Explosive enforcer (Original)

    -Messup machine (Original)

    -Splatter rifle (Original)

    -Splatter 2 (Original)

    -Plasma blast (Original)

    -Eviscerator (Original)

    -Ultra nailgun (Original)

    -Hellraiser (Original)

    -Chaos grenade launcher (Original)

    -BFG40k (Original)

    -Disintegrator (Original)

    -World destroyer (Original)

    -Plasma blast 2 (Expansion pack 1)

    -Mortal railgun (Expansion pack 1)

    -Flame bomb (Expansion pack 1)

    -Miniclone machine (Expansion pack 1)

    -Super flak cannon (Expansion pack 2)

    -Sparky rifle (Expansion pack 2)

    -Electroshock cannon (Expansion pack 2)

    -Splatter 3 (Expansion pack 2)

    -Sparkster x2 (Expansion pack 2)

    -Quadshot v3.0 (Expansion pack 2)


    Expansion pack 3 includes some pickups and a mutator to play SWWM without having to

    use WoRM.


    Download at: Hosted.filefront.com


    You can also download my incredibly high-poly map: "Metalic - Exageratedly detailed remake"

    But make sure your computer is fast, or else it would blow up when loading it... ;-)


    Send me your opinions about this mod (The first one I put on the net) at: UBXMaster@Hotm ail.com

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    SWWM: Gold version

    Development Status: Released Oct 26, 2007
    Last Updated: 5 months ago
    Type of Mod: Single Player First Person Shooter
    More Info





    For those who didn't like the original SWWM pack (including myself...), I made

    an updated version with some bug fixes, new weapons and items and

    better effects. SWWM Gold includes these weapons:


    1.Deep-impact hammer

    2.Explosive enforcer

    3.Messup machine v2

    4.Sparkster x2

    5.Splatter rifle

    6.Splatter 2

    7.Splatter 3 v2

    8.Plasma blast

    9.Plasma blast 2

    A.Eviscerator

    B.Blast cannon

    C.Zapper

    D.Hellraiser

    E.Electroshock cannon

    F.Chaos grenade launcher

    10.Quadshot v3.0

    11.BFG40k

    12.Mortal railgun

    13.Disintegrator

    14.World destroyer

    15.Nuker


    And these items:


    1.Gold ankh

    2.Health pack

    3.Soul vial

    4.Mettakinylium armor

    5.PRONPOWER armor

    6.Total invisibility

    7.Complete devastation

    8.Power proppeler

    9.Ammo pack

    A.Barrier


    (I just really like listing stuff in hexadecimal...) :)


    You can actually download the mod, but I'm making a new map for it:


    DM-Ganythan - Ganythan v3: Better Detailed Remake


    P.S.: It might sound strange to you that I didn't like my own mod, no? :?

    Visit The modDB Page



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    Last Synced On 21 Apr 2008 - 07:00 am EDT