BeyondUnreal ModWorks
|
Development Status: TBD
|
Fallen is an action adventure game where the player controls a priestess who has been possessed by an ancient demon in a quest for revenge and power, set within a society consumed by a corrupt religion. In-game audio driven dialogue immerses the player into the character and story. Fighting through a mystical city, the player must use the souls of enemies to overcome challenges. Souls can be used for devastating spell attacks, imbue objects with life or even to physically manifest into the demon within. |
|
Development Status: TBD
|
Final Dawn Realms is a unique RPG mod for Unreal Tournament 2004. Final Dawn is a project that started over 3 years ago. Since then, our team members, ideas, and the entire game has changed. Now we're back, with some unique and original ideas for a popular genre. Final Dawn Realms will be an original RPG with both online and offline options. In offline mode, you can advance through an ongoing story and create a character that will evolve as you progress. In online mode, you can explore the world with friends, complete missions and quests, or play against your enemies in many different realms. Single player mode will be played offline, and will be a traditional fantasy RPG.This will include a detailed story, which we have been working on since the original project started over 3 years ago. New chapters of the story will be added periodically, and the story will be continually expanding. You will be able to take different paths through this story for many different adventures. The story will be based around the gods of the elements and their realms. You will play an adventurer in a world that has been devestated by the power of magic. But now those powers have been locked away in scrolls. Many people seek these scrolls, for many different reasons. Will you stop them, or will your search them out yourself. Will you use the powers of the scrolls for good, or for evil? Many choices await you... This will also feature unique character progression, which will be one of the main concepts of the game. While in other games, you would often pick a character class at the start, that will not be the case in Final Dawn Realms. Instead, you will start as a basic character with no particular abilities. You will be able to attack things and maybe use a few basic spells, but you won't be able to do much or use much equipment. As you progress through the game, you will evolve into a stronger character. But what sort of character you become, depends on your actions. For example, if you spend all your times hitting things with a weapon, you'll probably evolve into a warrior. If you spend more time helping out other characters you're more likely to become a healer, etc. Your character will keep progressing depending on your actions, how you play, and many other factors. If as a warrior, you use an axe, you may become a berserker. But if you choose to use a bow and arrow, you'll evolve into a ranger. There will also be many "prestige classes" with unique spells and abilities. These will be much harder to unlock, and the way to become one will be much harder to discover. Character will also possess an elemental alignment that will add extra abilities. If you choose fire, you'll be able to attack things with fireballs and similar spells. But with earth alignment, you'll have more protective abilities. The online, multiplayer mode will include a few different gametypes, which will be shorter games that you can play through with friends. These will be taken from the storyline of the main game, and you will be able to select which chapter you want to play. These chapters will fit into one of a few different game types (subject to much change) Assault - Work your way through dungeon type areas, killing monsters to progress and evolve. There may be many different tasks and obstacles, such as finding an item, iniltrating an enemy stronghold, or finding and defeating the enemy boss. Good vs Evil - 2 teams will assume the roles of a good and evil team from the story, and start at different ends of the map. Many obstacles and monsters will stand between you, and you must defeat these to reach the enemy team. Killing the other monsters in the area will help you gain experience and evolve, making the monsters less of a threat to you, and you a much greater threat to the enemy team. DragonLord - One player will have the ability to become a strong enemy such as a dragon. The other players will hunt down this player and attempt to kill them and their minions. The player that kills them will gain their abilities, and the game continues until one person is dominant. In the multiplayer mode, players must select a basic class when they begin, and will gain abilities and strengths related to that class as they gain experience. While each mission will contain a specific goal, increasing your characters strength will be very important to completing the mission. Weapons, items, and other items can also be found throughout the missions, which will assist you. There will also be elemental scrolls hidden, which only a few players will be able to hold. Possessing one of these may help you turn the tables greatly against your opponents, be them monsters or other players. We hope to create an exciting adventure, taking
influences from many different RPGs, and most of
all our players. The project is still in it's
infancy, but we think our ideas can create a very
interesting fantasy game. If you have any
suggestions, feel free to let us know! |
|
Development Status: Released Jun 20, 2006
|
Fort Constructor is a base building mod for Unreal Tournament 2004. It is based off of CTF, but lets one build forts using Karma objects (Works online!). We have created our own physics based weapon that is similar to the PhysGun from HL2 that are used to build the forts. There are two modes, Build and Fight, which you
can set the time for. There is a wall in the
middle to prevent one team messing with the other
during build modem, but in fight mode that goes
down and you have access to weapons. The bases are
fully destroyable but have a lot of HP. |
|
Development Status: Released Jul 12, 2007
|
Frag.Ops is a semi-realistic action FPS based off of the Unreal Tournament 2004 engine. Gameplay features fast paced, round based action that will satisfy your need to Frag! Main features of Frag.Ops include customizeable weapons like Tac Lights, Silencers, etc as well as "Traits" which let you modify your "Player" some what like an RPG except better! These traits helps fit the play style that you are most accustomed too! Also featured in Frag.Ops is the Action Point system. These points allow you to sprint making you run faster for a limited time, or they can be used to help stabilize your scope by "holding your breath". Please visit Frag-ops.com for more
information about this awesome mod! |
|
Development Status: Released Sep 30, 2007
|
Fraghouse Invasion is a large collection of new maps, weapons, monsters, skins, models and a variety of other content that has been built from one code twist of the original Invasion. It takes the normal Invasion gametype and gives it a few subtle tweaks that make immense gameplay changes. Monsters are spawned at specific locations rather than player starts, meaning the players can start in a fort structure as a defence from the oncoming hordes of monsters! Version 4 features many new maps, Kung Fu and Impact Hammer melee weapons, Map Monsters (configurable monsters for each map), FHIEXP (a small but fun EXP system), many bug fixes and new monsters and weapons, for example the Spikeball and the Flamethrower. |
|
Development Status: Released Jan 8, 2007
|
Do you remember the good old days when racing games were about getting from A to B with as much speed and destruction as possible inbetween? Where you could jump in and play without needing to spend hours setting up your tyres, spoilers and decals? Well, we do. That's why we created Furious Steals - a game where smashing into your enemies is just as important as making it to the goal! ::Features:: * Dynamic environments - full physical
interaction with moveable and destructible objects
allows for surprise situations and traps. |

Last Synced On 17 Jul 2008 - 03:39 am EDT

