BeyondUnreal ModWorks
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Development Status: TBD
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![]() Bringing Gears of War
playability to Unreal for those with slowass
machines! Want to Play Unreal with the same combat style
as Gears of War? The UT2004 Mutator Gears of War Weapons |
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Development Status: Released Nov 30, 2007
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Generations adds a strategic element to UT2k4's
first person shooter style. Owning waypoints scores players resource points, which can be used to upgrade their choice of three tech trees. Troops can be directed and weapon upgrades
purchased through the command menu HUD, bound to a
key through the input control menu. |
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Development Status: Released Oct 18, 2004
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In this new gametype, kills don't get you points. Instead killed people drop a coin. You must pick it up and take it to a drop point to score it. However, to score faster, you should hoard your coins, as the scoring is like this: 1 coin = 1 point The drawback is when someone dies and they're holding coins, they'll drop all of them! So you must decide whether to go for the score or try to get that extra kill. Actually, the item doesn't have to be a coin. It can be a ring, a skull, whatever you want. See Creating Custom Key Items in Greed's readme for more information. There is a Free for All version and a Team version, called (surprise!) Team Greed. In Team Greed, your team tries to score in the drop points of the same color, while defending the ones the other team can score in. Bots completely understand how to play and will
intelligently decide whether or not to go for the
score. Sometimes they'll even camp the drop point
like a human player would. |
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Development Status: TBD
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Gunreal is a UT2004 mod, completely redoing UT2004's combat and game mechanics with its own weapons and pacing. It currently features: 14 New Weapons - Weapon-Shopping - Dynamic Inventory Belt - Walk/Sprint Stamina - Dynamic Accuracy - Improved Player Size - New Blood & Gore - Hit Indicator - Smooth Weapon Drag - Grenades, Mines, and Deployable Teleporters For those who are new to the mod, it essentially builds off UT2004 (though aiming to be its own thing entirely) to bring the weapons and combat to new levels of solidity, power, and feel of relentless destruction. Special care has been put into the explosions, effects, and especially sound design, with the specific intent (and challenge) of putting the feel of combat on a level higher than any other shooter in existence (but only you can tell us if we've succeeded or not). Since this is NOT UT2004, however, pacing and gameplay is different. Movement is nearly identical to Half-Life 2 and Battlefield 2 (walk/sprint with stamina), and we use a completely original shopping/money system to add an almost RPG-like element of micromanagement and thought to the game. (see the trailer for details) Alongside all the violence and rage, we've put a great deal of thought into the strategy aspects of the game as well, in an attempt to cater to gamers of all play-styles and backgrounds. - Also, much thanks for the support from fans so far. Reception has been phantasmagoric, and we're greatly motivated to roll forward. :) So, without any further ado, you can either: . |

Last Synced On 17 Jul 2008 - 03:39 am EDT



