BeyondUnreal ModWorks
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Development Status: Released Jul 17, 2006
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From RuneStorm, the developers of Ballistic Weapons UT2004: JunkWar is a high-quality mod for UT2004 that is all about fun. Players get to fight with various everyday weapons such as tools, electrical devices, glass objects, sporting equipment and more!! Weapons can be thrown, used to block from attacks and even shock and break or shatter! There are 37 weapons in all, including: crowbar, baseball bat, axes, light bulbs, pieces of plumbing, capacitor, tazer, concrete pole, beer bottles and many many more. Players can also wield 3 shields; Trashcan lid, JunkWar sign, and Riot shield. These shields can be used with one handed weapons to block and fend off attacks from opponents. JunkWar is a mutator, meaning it can be used with most, or all gametypes, and even new mods. JunkWar weapons can be used with original UT2004 weapons, and other weapons and gameplay features of other modifications, such as Ballistic Weapons. JunkWar also uses new surface-specific sounds and effects for all the new weapons. And new weapons can easily be added by users,
with no complicated scripting or animations
required! Just a simple mesh and skin, and some
easy work in the default properties.. |
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Development Status: Released Jun 29, 2007
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STORY: In 1993, a team of British scientists discovered a way of genetically incubating a dinosaur. Using a technique which involved extracting genetic material from viruses that had been around since the Jurassic Era, scientists found that they could create and breed dinosaurs. Once the scientists had proven their theory, they were quickly funded by a private organization called DinoTech. DinoTech was purely interested in the scientific benefits of the project, never planning on marketing the dinosaurs, nor did they ever contemplate creating a theme park. DinoTech decided that the best way to study dinosaurs was to let them roam in a natural environment, thus DinoTech constructed a base on a small Island of the coast of New Zealand called Malculey Island. In 1997, construction was completed and new
personnel began to arrive on the island. The
founding scientists of the project had gone from a
small team with great ideas, to an organization
with even greater ideas. The island contained many
facilities built for the scientists to study the
dinosaurs. These buildings were isolated from the
rest of the island by towering electric fences.
The island was the most modern design of man to
date, incorporating the most recent technology
known. High-powered electric facilities, radar
sensors, and life support systems were only a
fraction of the islands capabilities. This afternoon, raptor broke out of a top security medical lab and escaped into jungle, killing several employees on his way. A few hours later, a majority of the velociraptors, roaming the island, started to behave in a demented fashion. Scientists suspect sabotage and food poisoning. They blamed worker incompetence, and low-level security. Security personnel accuses scientists of ressurecting a prehistoric virus. The sun has set, and all communication has gone offline... ABOUT: Jurassic Rage is an episodic, team-based, dinosaur infested modification for Unreal Tournament 2004. We are undertaking the challenge to incorporate fun gameplay with a realistic world and an evolving storyline into one well-tested and balanced package released every 30 days. Every month a new version will be released, each one with as many new features as possible, exposing new story plots and allowing you to experience them ingame. Fun and gameplay are top priority in JR:Evolution, therefore if some element isn't fun enough, we'll keep working on it until it will be good enough. Your feedback is invaluable to us and we will consider any and all ideas you post. Jurassic Rage merges single-player and multiplayer. We have multiplayer gametypes that can be played like missions in a single player game, except that you can play them on any map that supports it, not just one. They are entrenched in the Jurassic Rage storyline, can be played both offline and online with, versus or without bots and real players. Evolution I contains the first "mission", next evolutions will contain more. Eventually you will be able to play the gametypes just like missions in a single player campaign, advancing from one to another. FAQ: Q: When will Jurassic Rage be released? Q: What kind of dinosaurs will there be? Q: Can we play as dinosaurs? Q: What about the maps? What types will there
be? Q: And the weapons? Q: Why are there futuristic weapons in Jurassic
Rage: Evolution I? Q: When can we expect more content? FICTION: You can find a plethora of Jurassic Rage
inspired fiction over at the writers' lounge in
our forums |

Last Synced On 17 Jul 2008 - 03:39 am EDT

