BeyondUnreal ModWorks
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Development Status: TBD
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We're bringing Bungie's Marathon trilogy to UT2! Information about Bungie and Marathon can be found at Bungie.com and Marathon.bungie.org We no longer need animators, just character
modellers. |
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Development Status: TBD
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Mars Wars - an Unreal Tournament 2004 mod. Mars Wars... As you can probably guess, takes place on Mars! It will take you though all sectors of the fourth rock from the sun through an intensive multiplayer campaign. Battle on the surface of Mars in APCs, Jeeps, and Aesir Fighters. Then go into buildings below to battle in levels like Killbox and Checkmate. Mars Wars promises to bring you non-stop action and entertainment! Make no mistake, Mars Wars is different from any Unreal Tournament 2004 mod you've ever seen! Make no mistake, this mod will be different
from all other UT2004 mods. |
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Development Status: Released Nov 20, 2005
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If you're tired of the ever-growing collection of mods that claim unique and groundbreaking gameplay without ever delivering, Mowbray's Revenge might be the mod for you. Picture ad-hoc robots sumo wrestling over pits of boiling marshmallow and you are getting close to the concept of Mowbray's Revenge. Without ever taking itself very seriously, the mod delivers a fast-paced 3rd person experience - characters roll and bounce off each other in a number of strategic and exciting ways in the fight for the highest ground. You will find an additional 18 pickups roaming around the maps in balls of fluffy purple goo. Widely varied, each is truely unique in its function - some (like the skull and dunce cap) have negative effects whilst others (like the nuclear puck and weasel) can be used aggressively. Still more (like the parachute and grappling hook) have a more defensive use. You can only hold one at a time, so be careful in the choice you make. Each may save your life in certain situations. Add to the mix destructible environments,
randomly generated levels and a character design
system that allows you to create your own warrior
by throwing together pieces from other characters,
and you have a truely unique and exciting game
that will entertain you for ages. |
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Development Status: TBD
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the system would cut off the tower from the
outside, locking the terrorists and the AD Police
staff The Uniforms Members of the AD Police are not forced to wear
a specific uniform for normal occasions such as in
the squad rooms. However The Ordinance The A.D. Police use 9mm "JGSDF"
standard issue handguns and sub-machineguns that
can be equipped with laser targeting systems Grenade launchers, shotguns, and electromagnetic rail cannons (capable of firing bullets at supersonic speed) are part of the A.D. Police arsenal. Several types of hand grenades are used by the A.D. Police for immobilisation or to disable visual sensors ("Flash Bang"). The A.D. Police
employ super-directional explosives for breaching
walls. Reminiscent of a fishing pole with The Terminology "Sequence B" Outbreak: "Sequence N" Outbreak: "Sequence IR" Outbreak: Sequence Disposal Complete: Squad Car (Fire-bee) Attack Helicopter |
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Development Status: Released Mar 18, 2007
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With the Mercury Missiles mutators you have a
rocket launcher that shots There are five different mutators available in Mercury Missiles 2:
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Development Status: Released Jan 17, 2006
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You have been summoned by small creatures called Tinies to save them and their castle from an evil wizard. This wizard transformed almost all of them into stone statues by magic. You have to help the little creatures by becoming balls of different properties. *Single player action/puzzle game with
console game like experience and non linear
gameflow. |
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Development Status: TBD
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Présentation du jeu Le projet Misleading Lands (qui à l'époque s'appellait Fallout 3D - pas très original :P) a débuté en Eté 2003. Renegade en fut le fondateur et l'organisateur, et il fut rapidement rejoint par MacDuff et Agarix. Le projet n'était que peu travaillé car le recrutement occupait pas mal de temps. On manquait cruellement de programmeurs et d'infographistes. Aujourd'hui, nous avons une équipe stable et tous les élèments en main pour faire un bon jeu. Misleading Lands est un projet de jeu vidéo amateur développé par une équipe de personnes voulant créer un jeu vidéo ensemble. Personne n'est payé pour participer au projet, nous mettons seulement nos connaissances en commun et gérons le projet en plus de nos autres activités (études, travail...). Nous avançons donc à notre rythme sans nous soucier des problèmes de temps et d'argent et nous nous efforçons de réaliser un travail de qualité. L'univers de Misleading Lands est un monde déchiré par les radiations causées par la Troisième Guerre Mondiale de 2077, qui s'est déclenchée suite à de nombreux conflits concernant les rares ressources encore disponibles sur Terre et le manque de place. 80 années après, l'Habitant de l'Abri commence son aventure sur le continent Nord Américain en Californie. C'est 240 ans plus tard que l'histoire de Misleading Lands prend place en Europe. L'Europe n'a été exploitée par aucun Fallout, cela nous laisse donc une totale liberté. Misleading Lands est un projet libre développé sous license GPL. Au terme du développement, il sera donc distribué gratuitement sur le net et peut-être par d'autres moyens (envoi de CD par la poste pour les personnes qui n'ont pas internet par exemple). Il sera compatible Linux, Windows et Mac OSX directement à la fin du développement (pas de temps d'attente pour l'adaptation). Nous ne sommes en ce moment pas en mesure de donner une date précise de sortie. Nous avons déjà écoulé 1 an pour constituer une équipe fonctionnant au mieux. De toutes façons, nous prendrons notre temps pour créer un jeu qui, nous l'espérons, marquera ceux qui y joueront, comme l'ont fait les deux premiers Fallout. -----------------------------------------------
---------- The project Misleading Lands (which at the time appellait Fallout 3d - not very original ) began in Summer 2003. Renegade was the founder and the organizer, and it was quickly joined by MacDuff and Agarix. The project was only little worked because recruitment did not occupy badly of time. One cruelly missed programmers and computer graphics experts. Today, we have a stable team and all the élèments in hand to make a good play. Misleading Lands is a project of video game amateur developed by a team of people wanting to create a video game unit. Nobody is paid to take part in the project, we puts only our joint knowledge and manages the project in addition to our other activities (studies, work...). We thus advance at our rate/rhythm without us to trouble about the problems of time and to money and we endeavour to complete a work of quality. The universe of Misleading Lands is a world torn by the radiations caused by the Third World war of 2077, which started following many conflicts concerning the rare resources still available on Earth and the lack of place. 80 years after, the Inhabitant of the Shelter begins his adventure on the American Northern continent in California. They is 240 years later than the history of Misleading Lands takes seat in Europe. Europe was exploited by no Fallout, that thus leaves us a total freedom. Misleading Lands is a free project developed under license LPG. At the end of the development, it will thus be distributed free on the Net and perhaps by other means (CD sending by the post office for the people which do not have Internet for example). It will be compatible Linux, Windows and Mac OSX directly at the end of the development (not of latency for the adaptation). We are not in this moment not able to give a
precise date of exit. We already ran out 1 year to
constitute a team functioning as well as possible.
In any case, we will take our time to create a
play which, we hope for it, will mark those which
will play there, like made the first both
Fallout. |
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Development Status: Released Nov 2, 2006
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Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive; it's about taking as many people as possible out with you. This version is highly configurable for both
servers and clients. In the download section you
should be able to find both UMOD and ZIP versions
to download. Many thanks to everyone involved in
testing the final version. |
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Development Status: Released Jul 6, 2004
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Muralis is the ultimate multiplayer hand-to-hand combat experience that combines all the elements you've come to enjoy from Unreal Tournament 2004 to 3rd person fighting games. Muralis's gameplay currently combines hand to hand fighting and melee weapon fighting. With projectile weapons like guns in the not to distant future. Players can punch, kick,and eventually shoot and do many other things in any combination they choose. This is part of our "open combat engine" Which will allow more freeform combo's rather than specific pathed combos found in other games. This freedom, along with other gameplay elements seperates Muralis from other games of its genre. Current features include: -Open Combo Engine |
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Development Status: Released Nov 11, 2004
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Mutai is a total conversion based on a mortal run; people participate to Mutai for fame and fortune, pride and prestige. Choose between 7 different characters : All of them have a specific hitorical backgroung leading him to the Mutai Contest and they also specific physical abilities : Force, Agility and Endurance. Gametypes - Team Run - Mutai Arena New Features on next release: |

Last Synced On 17 Jul 2008 - 03:39 am EDT

