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Old Skool Monsta Toolz

Development Status: Released Sep 25, 2007
Last Updated: 7 months ago
Type of Mod: Single & Multiplayer Action Adventure
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QUICK OVERVIEW:


Old Skool Monsta Toolz (OSMT) is a mod/add-on for UT2004 that is designed to reintroduce the complex old skool Unreal monster AI and it's related actors for use in any gametype. These tools mimic the original Unreal actors and settings so that "old timers" can easily pick it up and "newcomers" have lots of online reference documentation already available.


The toolset also includes a new gametype, OSM Adventure (OSM), which makes use of all classes in the toolset to facilitate story-driven adventures through progressive Objectives comprised of puzzles, traps and monsters.


PROJECT AIM:


The project's aim is to allow the vast community of UT2004 mappers to create maps that take advantage of this well-designed AI scheme in any gametype, especially in story-driven SinglePlayer and CoOperative adventures. This even allows aspiring game designers to easily develop whole game prototypes within the UT2004 framework, by providing a foundation of code to expand upon which frees them to concentrate on gameplay and art assets.


WHAT DOES IT DO?:


For mappers of UT2004, this is a set of tools that you can use to implement very complex monster/NPC behavior in any gametype. For players, OSMT is a small download that allows you to play a wide variety of maps in any gametype that include monsters/NPCs with advanced AI. OSMT also includes a new Single Player / CoOperative gametype, OSM Adventure (OSM), with progressive objectives conquering puzzles, traps and monsters. OSM Adventure maps, are primarily story-driven adventures that range from sci-fi to fantasy to purely arcade, however completely different kinds of games, such as driving games, platformers, mysteries, etc., can be made with OSM Adventure as a base.


PROJECTS USING OSMT:


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The Art Institute of California at San Diego : Game Design Program

I was invited to AISD and saw their Game Prototyping class final projects; half of which used OSMT. This project was made to help game designers in this way. Glad to see it put to use.






(Under construction. Actually, just getting permission to link to various groups.)


TESTIMONIALS:


"it's possibly the most well-made modding kit I've ever played with"

- Kouen, UT200xFiles.com Admin

 


"it's a solid release, properly researched and coded."

- tarquin, UnrealWiki Admin


"Congratulations on the OSMT work. I am happily playing with that at the moment. It is magnificent esecially the game. ... I love the hints item that was just what I needed. Thanks again,"

- Brian Quinn, Department of Math & Spacial Sciences, RMIT Australia


"OSM is a VERY addictive gametype to map for"

- Lord Simeon, UCMP Mapper / Unreal Mapping Legend


(in response to Lord Simeon) "It's worse then crack."

- sHoKaZuLu, Professional Level Designer






LINKS:


  • OSMT Information Base on UnrealWiki (includes credits and copyright info)

  • The OSMT forum from Unreal Playground (share, chat, research, help)

  • OSM Adventure Map Archive from Unreal Playground (watch this list grow)

  • Basic scriptedPawn Tutorial (step-by-step guide to implement complex AI in any gametype)

  • Mapping For OSM Adventure (create your own SP/CoOp story-driven adventure)

  • OSMT Monster Manual (a profile of the default OSMT creatures)

  • The OSM-Gauntlet Page (the original example map for OSM Adventure)



  • (To download the latest version of OSMT and get started, click on the image up at the top )
    Visit The modDB Page


    Orc War

    Development Status: TBD
    Last Updated: 11 months ago
    Type of Mod: Multiplayer First Person Shooter
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    Story:

    One a planet somewhere, once called something by somebody society has collapsed. Now Orc kills Orc in the dessicated ruins of their once advanced world. Just because the society has collapsed and there is no form of industry, education or government doesn't mean these Orcs are stupid though! Oh no, on the contrary using typical Orc cunning and know how they salvage and create weapons and vehicle's of surprising effectiveness to wage war and expand their tribes territory!


    Concept:

    An UT 2004 mod in which vehicle's form the focal point of the battles. Unlike Onslaught where you jump in a tank, get blown up, spawn at the base and grab a new tank, the vehicle's are persistent and repairable. If your team launches an all out attack and fails (most likely in close proximity to the enemy base) the enemy how has the opportunity to salvage you vehicle's before your team and counter attack with a superior force. There are 3 classes to balance the game play, Heavy gunner, Mechanic and Goblin scout. Start small and build up once we have the core mechanics and a working prototype we can see about expanding the idea.


    Heavy Gunner:

    The offensive arm of any Tribe. Tough, Slow and armed to the teeth with irresponsibly large guns. This class is responsible for supporting vehicular assaults and blunting enemy assaults.


    Mechanic:

    The brains behind any serious tribe. Good speed, relatively tough and the only class that can repair and drive vehicle's (Any class can man the guns. This will require play testing to determine if its a good idea have this class as the only class that can drive.) Armed with good short range anti personal weaponry, but needs support to be effective.


    Goblin Scout:

    The surgical strike team of a tribe. Fast and light armed with sniper rifles, mines and a limited jump pack. This class excels at taking out personnel and their mines can slow down an armored assault (mines are pretty large and will be spotted by an alert driver but they will need to be blown up to avoid taking damage) to allow time to organize a defense . No armor and very vulnerable to fire.


    Vehicles: For the purposes of getting to beta stage in development there will only be one class of vehicle available (expandable once there is a production pipe line established) The vehicle is large heavily armed, tough and similar to a jump jetting goblin scout in speed. It has multiple weapon points that can be manned by players. The combined fire of a few heavy gunners will destroy it so it needs to be supported by troops to be effective. A driver that rushes off and leaves his troops behind will quickly be blown to pieces.

    Approx 3-4 vehicles per map


    (perhaps add an unarmed transport to ferry heavy gunners and mechanics to the front to support vehicles)

    Visit The modDB Page


    Out Of Hell

    Development Status: TBD
    Last Updated: 17 months ago
    Type of Mod: Single Player First Person Shooter
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    An atmospheric romp through the demon-ravaged town of Grinwood. Bludgeon your way through 12 hellish levels as you try to survive hordes of twisted demons, walking dead and flesh-eating creatures.
    Visit The modDB Page



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    Last Synced On 17 Jul 2008 - 03:39 am EDT