BeyondUnreal ModWorks
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Development Status: Released Sep 25, 2007
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DOWNLOAD: QUICK OVERVIEW: Old Skool Monsta Toolz (OSMT) is a mod/add-on for UT2004 that is designed to reintroduce the complex old skool Unreal monster AI and it's related actors for use in any gametype. These tools mimic the original Unreal actors and settings so that "old timers" can easily pick it up and "newcomers" have lots of online reference documentation already available. The toolset also includes a new gametype, OSM Adventure (OSM), which makes use of all classes in the toolset to facilitate story-driven adventures through progressive Objectives comprised of puzzles, traps and monsters. PROJECT AIM: The project's aim is to allow the vast community of UT2004 mappers to create maps that take advantage of this well-designed AI scheme in any gametype, especially in story-driven SinglePlayer and CoOperative adventures. This even allows aspiring game designers to easily develop whole game prototypes within the UT2004 framework, by providing a foundation of code to expand upon which frees them to concentrate on gameplay and art assets. WHAT DOES IT DO?: For mappers of UT2004, this is a set of tools that you can use to implement very complex monster/NPC behavior in any gametype. For players, OSMT is a small download that allows you to play a wide variety of maps in any gametype that include monsters/NPCs with advanced AI. OSMT also includes a new Single Player / CoOperative gametype, OSM Adventure (OSM), with progressive objectives conquering puzzles, traps and monsters. OSM Adventure maps, are primarily story-driven adventures that range from sci-fi to fantasy to purely arcade, however completely different kinds of games, such as driving games, platformers, mysteries, etc., can be made with OSM Adventure as a base. PROJECTS USING OSMT:
(Under construction. Actually, just getting permission to link to various groups.) TESTIMONIALS: "it's possibly the
most well-made modding kit I've ever played
with" - Kouen, UT200xFiles.com Admin "it's a solid release, properly
researched and coded." "Congratulations on the OSMT work. I
am happily playing with that at the moment. It is
magnificent esecially the game. ... I love the
hints item that was just what I needed. Thanks
again," "OSM is a VERY addictive gametype to
map for" (in response to Lord Simeon) "It's
worse then crack." LINKS: (To download the latest
version of OSMT and get started, click on the
image up at the top )
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Development Status: TBD
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Story: Concept: Heavy Gunner: Mechanic: Goblin Scout: Vehicles: For the purposes of getting to beta
stage in development there will only be one class
of vehicle available (expandable once there is a
production pipe line established) The vehicle is
large heavily armed, tough and similar to a jump
jetting goblin scout in speed. It has multiple
weapon points that can be manned by players. The
combined fire of a few heavy gunners will destroy
it so it needs to be supported by troops to be
effective. A driver that rushes off and leaves his
troops behind will quickly be blown to pieces. (perhaps add an unarmed transport to ferry
heavy gunners and mechanics to the front to
support vehicles) |
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Development Status: TBD
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An atmospheric romp through the demon-ravaged town of Grinwood. Bludgeon your way through 12 hellish levels as you try to survive hordes of twisted demons, walking dead and flesh-eating creatures. |

Last Synced On 17 Jul 2008 - 03:39 am EDT



