BeyondUnreal ModWorks
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Development Status: Released Mar 24, 2006
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"Path of Vengeance" is a 3rd person action rpg set in the world of Wuxia, during the Three Kingdoms period in ancient China. In an expansive world with breathtaking environments, the player will defy gravity and duel with great elegance, against demons and would-be kings. "Path of Vengeance" is a total conversion of the Unreal Tournament 2004, with Chinese voice over and English subtitles. It was created over a period of 9 months by about 12 students, and this is the first mod/game we have worked on and hope you all enjoy playing it as much as we have had making the game. |
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Development Status: TBD
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LES models ont été prété par le mod Pdark-mod.com Go here but is in French Sorry is in french Nous somme dans la premiere phase du mod: - Codeurs ( C++ ) Pour plus d'informations à propos du mod,
rendez-vous sur le forum où la dev-team répondra
à Site web |
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Development Status: TBD
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Perfect Dark sur Unreal Tournament 2003, nous souhaitons créé un mod qui reste dans l'ésprit du jeux sur N64 et pouvoir y jouer en réseaux sur le net ,car c'est le but de ce mod. Migrtation vers 2004 voir autre fiche Alors voila un projet qui vas renettre de ces cendres! je reprend le flambeau et j 'espere mieux
reussir ! - Codeurs ( C++ ) Pour plus d'informations à propos du mod,
rendez-vous sur le forum où la dev-team répondra à
vos questions. |
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Development Status: Released Mar 17, 2008
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Seeking shelter underground to escape the
nuclear winter they caused, the inhabitants of the
Citadel have had no contact with the outside world
for hundreds of years. Now as the radiation levels
die down they are poised to reclaim the surface of
their world. Summary A total conversion for the Unreal 2 engine,
Philip Muwanga’s Squad Commander (PMSC)
brings intense, RTS action to the unreal engine.
Featuring a class based, squad dynamic; players
must use each of the five different classes of
trooper (including ‘Ranged’ and
‘Close Combat’ troops) in conjunction
with each other to achieve victory or see their
forces scattered and defeated.The player must lead
their squad across six story driven levels,
fighting through a range of environments,
featuring over 8 hours of gameplay. Using the
‘Command Interface’ the player issues
orders from the safety of the command bunker,
controlling their squad through a simple, mouse
and keyboard control scheme. Utilizing features
like ‘Overwatch’ and
‘Auto-Cover’ the player can quickly
organise their troops, however if things get too
hectic they can fall back on a limited supply of
‘Command-Time’ to freeze the action
and reorganise your troops. Features
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Development Status: TBD
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** The production of this mod is paused ** Plunder Island is total convertion mod for Unreal Tournament 2004. The mod itself is obviously inspired by the LucasArts Monkey Island series, and you will recognize scenery and characters. If you are familiar with Monkey Island, you probably know Plunder Island, and thats where this mod takes place. Our first release will contain atleast two maps, the town of Puerto Pollo and the fortress. In the true spirit of a totalt convertion, weapons, GUI, sound effects etc. etc. will be replaced to fit our own theme. More to come, dont forget to stop by our website: plunder3d.net Yarr! |
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Development Status: TBD
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This is a blend of First person shooter/Real Time strategy. Right now we require developers so that we may exit our neverending Design stages. We are also thinking about moving to UT2004 for primary alpha testing, and later porting it to the UT2007. Of course this can only come true with help from a team... A team which we are still seeking. If you or someone you know is willing to help get our ideas off the ground, we could use any assistance available. The gameplay for the main mode of play will
consist of two main base areas, starting each with
only 1 building. The players themselves would
need to build up additional structures to gain
access to new aresenals for combat. This includes
weapons, cars, tanks, aircraft, defensive
structures, and new alien strains. Players will
also wish to aquire as many resource areas as
possible, and build mining structures upon it.
This will increase the rate in which cash is
obtained, and allow you to buy better weaponry.
Eventually, all the vacant resource fields will be
taken, so the only option is to attack the enemy.
Many strategies can be enacted, you can attempt to
cut off your opponet from their resources, and
take them for your own. Or you can try to assault
the enemy main base directly to quickly dispatch
them. Of course, each plan has advantages and
disadvantages. Each of the five "races"
(Temporarily Codenamed: Gears, Psykers, Sparkers,
Feathers, Squishies) will have different
playstyles, so you must adapt your playing
techniques to each new style. For example, Gears
are very modular, allowing for players to purchase
their own weaponry with each class and customize
their character. The Squishies on the flipside
are very rigid in their unit caste, there is
little to no difference between two players who
are the same class. Of course one thing will be
REQUIRED (I can't stress that enough) by each race
no matter what: |
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Development Status: Released May 29, 2004
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Do you find the Power Core explosion volume too loud? Do you hate that really annoying electricity short circuit sound that ges played after the Power Core has been destroyed? If you do then you'll like this small mutator. It allows you to specify the change in volume
of both the Power Core explosion and the
electricity sound. You can turn them off, turn
them down, or if you like pain, make them
louder. |
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Development Status: TBD
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Final Dawn is one of the newest and most innovative mods you'll find for UT2004. A 3D RPG based in a fantasy world of magic and gods, with many unique twists to gameplay. The way you play affects who you are, what you can do, and how you look. Final Dawn will be available to play both online and offline. Play alone offline, and work through the unique storyline, or play through missions with friends online. You can work towards the ultimate goal of obtaining the magical scrolls and develop your character at the same time, or just pick a character and go straight into the dungeons with your friends. Good or evil, fire or water, wizard or warrior?
Find out what you really are... |
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Development Status: TBD
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PROLOGUE The battle was lost because the war machines never arrived... It was the greatest armada of warships ever assembled, involved in the annihilation of 12 systems. On its way to deliver war machines to exterminate yet another world, it encountered a disaster it had no defense for. A perfect storm in space that wiped out all life on board, first it was engulfed in a highly radioactive nebula cloud, then struck by a rogue meteor cluster. The entire crew, still inside their cryogenic sleep chambers, were irradiated, and some were punctured, shredded, and eventually spit out into the cold nebula that became their galactic mausoleum. The control systems were damaged, and then chaos unleashed. These war machines, with their artificial rage and the lust for destruction still intact, were activated by the heavily damaged mainframe. It transferred scrambled targeting information. Resulting in a nightmare situation that fortunately none of the crew lived long enough to witness. The machines waged war on their own kind. This mighty armada that has never tasted defeat, now fell victim to its own creations. And so, drifting out of control, it was
finally time to pay on a debt that was twelve
civilizations deep... |
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Development Status: TBD
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Project S.T.U.D is a Unreal Tounament 2004/3 single player total conversion of a group of undead batteling privetly funded, covert angecy. Utilizing the Unreal engine and its endless array of possibilities and powers, Project S.T.U.D will throw you into the role of Sergent Seth Lain, A feild agent for S.T.U.D (Specialized Tactical Undead Disposal) sent on a mission to Prevent the mass infection of a small city on the north-eastern coast of the United States. S.T.U.D was built and founded on the principle that the you are charge of a team who's goal is more then just self preservation but Search and Rescue of as many Non infected Civilians they can find. Fight the terrorist group, known as Deep 6, who is responcable for the massive breakout of the undead plauge, and having to manage the found resources to support your private battle across the city in the span of one single night. You must plan one mission at a time and manage the resources in order to mount such a massive assault on not only the undead but the terrorist who only goal is to whipe out mankind with the use of the most devistating virus on god's green earth, and reshape the world as they see fit. Here is a small list of planned features of Project S.T.U.D:
[*]And much, much more. |
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Development Status: Released Oct 15, 2004
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Province of Demons is an epic battle as Mikaboshi is seeking to create a new province: The Devil Han. But in opposition are the Shoki Bushi, Exorcist Warriors, women of great spiritual power trained in Demon Slaying combat. These Gunswords battle in a 3D sidescroller deathmatch level that is a throwback to the retro sidescroller games. This game is developed by Black Ice Games, the student run game development studio at the Animation Arts Centre, Seneca College, Toronto Canada. |
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Development Status: Released May 17, 2007
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The Psionics mutator adds special powers to ordinary UT2004 gameplay allowing for a more tactical style of game. It works with all game types of UT2004, has full AI bot support as well as full multiplayer online support for the broadest variety of gameplay possible. The current list of moves includes:
The psionics mutator comes with it's own configurations menu and a host of options and descriptions of moves. The zip file also comes with a detailed manual. Requires the 3369 patch. Can now also download the full source code for you to experiment and tweak to your hearts content, just remember that any changes will result in the result becoming incompatible with the current version 1.0 release. Probably best if you rename the folder and files and then modify. A tutorial has been placed up both identifying how the source code goes together and how to create your own moves. Show your work off here, put up downloads to
your modified content or media showing off what
you've done. |

Last Synced On 17 Jul 2008 - 03:39 am EDT

