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Path Of Vengeance

Development Status: Released Mar 24, 2006
Last Updated: 28 months ago
Type of Mod: Single Player First Person Shooter
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"Path of Vengeance" is a 3rd person action rpg set in the world of Wuxia, during the Three Kingdoms period in ancient China. In an expansive world with breathtaking environments, the player will defy gravity and duel with great elegance, against demons and would-be kings. "Path of Vengeance" is a total conversion of the Unreal Tournament 2004, with Chinese voice over and English subtitles. It was created over a period of 9 months by about 12 students, and this is the first mod/game we have worked on and hope you all enjoy playing it as much as we have had making the game.
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PerfectDark2004

Development Status: TBD
Last Updated: 16 months ago
Type of Mod: Multiplayer First Person Shooter
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LES models ont été prété par le mod Pdark-mod.com


Go here but is in French


Sorry is in french

Mod utilisant le moteur d'unreal tournament 2004 basé sur le jeux perfect dark

on vas recrée l'univers de perfect dark sur le moteur d'unreal tournemanent 2004


Nous somme dans la premiere phase du mod:

Le mod recrute de nouveaux talents disponibles et prêts à faire parti de notre équipe.

Nous recrutons dans les catégories suivantes:


- Codeurs ( C++ )

- Artistes 3D

- Animateurs

- Artistes 2D

- Mappeurs

- Artistes son ( ambiance )


Pour plus d'informations à propos du mod, rendez-vous sur le forum où la dev-team répondra à

vos questions


Site web

Perfectdarkut2k3.free.fr

Forum

Frechdesign.free.fr

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PerfectDarkUt2k3

Development Status: TBD
Last Updated: 20 months ago
Type of Mod: Multiplayer First Person Shooter
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Perfect Dark sur Unreal Tournament 2003, nous souhaitons créé un mod qui reste dans l'ésprit du jeux sur N64 et pouvoir y jouer en réseaux sur le net ,car c'est le but de ce mod.


Migrtation vers 2004 voir autre fiche


Alors voila un projet qui vas renettre de ces cendres!


je reprend le flambeau et j 'espere mieux reussir !

Le mod recrute de nouveaux talents disponibles et prêts à faire parti de notre équipe.

Nous recrutons dans les catégories suivantes:


- Codeurs ( C++ )

- Artistes 3D

- Animateurs

- Artistes 2D

- Mappeurs

- Artistes son ( ambiance )


Pour plus d'informations à propos du mod, rendez-vous sur le forum où la dev-team répondra à vos questions.

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Philip Muwanga's Squad Commander

Development Status: Released Mar 17, 2008
Last Updated: 3 months ago
Type of Mod: Single Player Real Time Strategy
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Seeking shelter underground to escape the nuclear winter they caused, the inhabitants of the Citadel have had no contact with the outside world for hundreds of years. Now as the radiation levels die down they are poised to reclaim the surface of their world.

Taking the role of a new trainee Commander, you will take charge of a squad of marines sent on missions to rediscover the desolate surface of the planet. Fighting against the bands of savages that now call the ruins of civilization their home, you will become embroiled in epic conflict taking place both on and off the battlefield, for the world has changes since the war, and nothing is quite as it seems…


Summary


A total conversion for the Unreal 2 engine, Philip Muwanga’s Squad Commander (PMSC) brings intense, RTS action to the unreal engine. Featuring a class based, squad dynamic; players must use each of the five different classes of trooper (including ‘Ranged’ and ‘Close Combat’ troops) in conjunction with each other to achieve victory or see their forces scattered and defeated.The player must lead their squad across six story driven levels, fighting through a range of environments, featuring over 8 hours of gameplay. Using the ‘Command Interface’ the player issues orders from the safety of the command bunker, controlling their squad through a simple, mouse and keyboard control scheme. Utilizing features like ‘Overwatch’ and ‘Auto-Cover’ the player can quickly organise their troops, however if things get too hectic they can fall back on a limited supply of ‘Command-Time’ to freeze the action and reorganise your troops.

A complete squad of troops is deployed straight into the battlefield via dropship, allowing the player to quickly get into combat, without the need to build bases and produce units, keeping the action constant. Through out each mission the player will receive reinforcements to replace squad members lost through combat, meaning that the player will always have enough units to for the task in hand. But with troopers gaining experience, a good commander will keep their troops alive as long as possible improving their stats and skills to create a devastating team of veterans.

PMSC also features an unlockable ‘SpecOps’ trooper, a super powered, covert unit, combining all the skills of a normal squad into one package and capable of using advanced abilities like ‘Cloak’ and ‘Proxy-mines’ to dispatch the enemy. Once unlocked (by completing the Spec ops own mission), the ‘SpecOps’ trooper can be used in any already completed missions, adding a very different feel to the game.


Features



  • Intense Squad based action.

  • Class based, squad combat featuring a verity of units including ‘Sarge’ ‘Ranged’, ‘Armour Piercing Ranged’, ‘Assault’ and ‘Defenders’.

  • Level up your units to veteran status to improve there stats and skills. If they survive long enough!

  • Lasersights fitted on all ranged weapons change colour to show who you troops are targeting and their chance of hitting the target.

  • Receive reinforcements on the fly to replenish your squad mid mission.

  • Fight through 6, story driven, missions, featuring a range of environments a locations.



  • Customisable HUD

  • Use ‘Command-Time’ to pause the action and issue new orders to your troops

  • Auto Cover, send your troops running for shelter at the touch of a button.

  • Fight with both ‘Ranged’ and ‘Close Combat’ troops.



  • Slowmo Death Sequences.

  • Unlock the devastating ‘Spec-ops’ Trooper to use in his own custom mission. Then play through the previously completed missions from a new perspective.



  • Collect ‘Data Logs’ scattered through each mission to reveal the games back story.



  • Customisable selection groups.

  • Unlockable bonus game modes such as ‘Bigheads’ and ‘Machines’ increase the replayability of each mission.



  • Rating system to judge your performance on each mission.




 

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Plunder Island

Development Status: TBD
Last Updated: 20 months ago
Type of Mod: Multiplayer First Person Shooter
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** The production of this mod is paused **


Plunder Island is total convertion mod for Unreal Tournament 2004. The mod itself is obviously inspired by the LucasArts Monkey Island series, and you will recognize scenery and characters.


If you are familiar with Monkey Island, you probably know Plunder Island, and thats where this mod takes place. Our first release will contain atleast two maps, the town of Puerto Pollo and the fortress. In the true spirit of a totalt convertion, weapons, GUI, sound effects etc. etc. will be replaced to fit our own theme.


More to come, dont forget to stop by our website: plunder3d.net


Yarr!

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Post-Terra

Development Status: TBD
Last Updated: 12 months ago
Type of Mod: Single & Multiplayer Real Time Strategy
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This is a blend of First person shooter/Real Time strategy. Right now we require developers so that we may exit our neverending Design stages. We are also thinking about moving to UT2004 for primary alpha testing, and later porting it to the UT2007. Of course this can only come true with help from a team... A team which we are still seeking. If you or someone you know is willing to help get our ideas off the ground, we could use any assistance available.


The gameplay for the main mode of play will consist of two main base areas, starting each with only 1 building. The players themselves would need to build up additional structures to gain access to new aresenals for combat. This includes weapons, cars, tanks, aircraft, defensive structures, and new alien strains. Players will also wish to aquire as many resource areas as possible, and build mining structures upon it. This will increase the rate in which cash is obtained, and allow you to buy better weaponry. Eventually, all the vacant resource fields will be taken, so the only option is to attack the enemy. Many strategies can be enacted, you can attempt to cut off your opponet from their resources, and take them for your own. Or you can try to assault the enemy main base directly to quickly dispatch them. Of course, each plan has advantages and disadvantages. Each of the five "races" (Temporarily Codenamed: Gears, Psykers, Sparkers, Feathers, Squishies) will have different playstyles, so you must adapt your playing techniques to each new style. For example, Gears are very modular, allowing for players to purchase their own weaponry with each class and customize their character. The Squishies on the flipside are very rigid in their unit caste, there is little to no difference between two players who are the same class. Of course one thing will be REQUIRED (I can't stress that enough) by each race no matter what:

T E A M W O R K.

Without each player moving in the right direction, your team will easily fall in shambles, while a well oiled machine team will dominate even the toughest of opponents.

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Power Core Volume Control

Development Status: Released May 29, 2004
Last Updated: 50 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Do you find the Power Core explosion volume too loud? Do you hate that really annoying electricity short circuit sound that ges played after the Power Core has been destroyed?


If you do then you'll like this small mutator.


It allows you to specify the change in volume of both the Power Core explosion and the electricity sound. You can turn them off, turn them down, or if you like pain, make them louder.

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Project Aurora: Final Dawn

Development Status: TBD
Last Updated: 22 months ago
Type of Mod: Single & Multiplayer Role Playing
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Final Dawn is one of the newest and most innovative mods you'll find for UT2004. A 3D RPG based in a fantasy world of magic and gods, with many unique twists to gameplay. The way you play affects who you are, what you can do, and how you look.


Final Dawn will be available to play both online and offline. Play alone offline, and work through the unique storyline, or play through missions with friends online. You can work towards the ultimate goal of obtaining the magical scrolls and develop your character at the same time, or just pick a character and go straight into the dungeons with your friends.


Good or evil, fire or water, wizard or warrior? Find out what you really are...

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Project mayhem

Development Status: TBD
Last Updated: 10 months ago
Type of Mod: Multiplayer First Person Shooter
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PROLOGUE


The battle was lost because the war machines never arrived...


It was the greatest armada of warships ever assembled, involved in the annihilation of 12 systems. On its way to deliver war machines to exterminate yet another world, it encountered a disaster it had no defense for. A perfect storm in space that wiped out all life on board, first it was engulfed in a highly radioactive nebula cloud, then struck by a rogue meteor cluster. The entire crew, still inside their cryogenic sleep chambers, were irradiated, and some were punctured, shredded, and eventually spit out into the cold nebula that became their galactic mausoleum. The control systems were damaged, and then chaos unleashed.


These war machines, with their artificial rage and the lust for destruction still intact, were activated by the heavily damaged mainframe. It transferred scrambled targeting information. Resulting in a nightmare situation that fortunately none of the crew lived long enough to witness. The machines waged war on their own kind. This mighty armada that has never tasted defeat, now fell victim to its own creations.


And so, drifting out of control, it was finally time to pay on a debt that was twelve civilizations deep...

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Project S.T.U.D

Development Status: TBD
Last Updated: 14 months ago
Type of Mod: Single Player First Person Shooter
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Project S.T.U.D is a Unreal Tounament 2004/3 single player total conversion of a group of undead batteling privetly funded, covert angecy. Utilizing the Unreal engine and its endless array of possibilities and powers, Project S.T.U.D will throw you into the role of Sergent Seth Lain, A feild agent for S.T.U.D (Specialized Tactical Undead Disposal) sent on a mission to Prevent the mass infection of a small city on the north-eastern coast of the United States.


S.T.U.D was built and founded on the principle that the you are charge of a team who's goal is more then just self preservation but Search and Rescue of as many Non infected Civilians they can find. Fight the terrorist group, known as Deep 6, who is responcable for the massive breakout of the undead plauge, and having to manage the found resources to support your private battle across the city in the span of one single night.


You must plan one mission at a time and manage the resources in order to mount such a massive assault on not only the undead but the terrorist who only goal is to whipe out mankind with the use of the most devistating virus on god's green earth, and reshape the world as they see fit.


Here is a small list of planned features of Project S.T.U.D:



  • HUB based Chapters.

  • Models (human and Undead) able to be totally dismembered during fights or even start out dismembered.

  • Artifical Intelligence will hunt by sight and sound. but can aslo distract.

  • Mission Squade Dynamics.

  • Squade Invantory. Saved At HUB.

  • [*]And much, much more.

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Province of Demons

Development Status: Released Oct 15, 2004
Last Updated: 46 months ago
Type of Mod: Multiplayer Real Time Strategy
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Province of Demons is an epic battle as Mikaboshi is seeking to create a new province: The Devil Han. But in opposition are the Shoki Bushi, Exorcist Warriors, women of great spiritual power trained in Demon Slaying combat. These Gunswords battle in a 3D sidescroller deathmatch level that is a throwback to the retro sidescroller games.


This game is developed by Black Ice Games, the student run game development studio at the Animation Arts Centre, Seneca College, Toronto Canada.


Blackicegames.com

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Psionics Mutator

Development Status: Released May 17, 2007
Last Updated: 6 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The Psionics mutator adds special powers to ordinary UT2004 gameplay allowing for a more tactical style of game. It works with all game types of UT2004, has full AI bot support as well as full multiplayer online support for the broadest variety of gameplay possible. The current list of moves includes:



  • Levitation - Who needs gravity?

  • Perception - Your opponents can no longer hide

  • Telekinesis - Fling your opponents around for fun

  • Blast - Shatter opponents into multiple pieces

  • Shield - I am invincible

  • Sight - See what your opponents see

  • Transport - Like teleporting only .. well it is teleporting

  • Invisibility - Now you see me, now your squinting, now your swearing

  • Spider - Run on any surface, walls, ceilings, you name it

  • Zen - Relax...Recover...Kick ASS




The psionics mutator comes with it's own configurations menu and a host of options and descriptions of moves. The zip file also comes with a detailed manual.


Requires the 3369 patch.


Can now also download the full source code for you to experiment and tweak to your hearts content, just remember that any changes will result in the result becoming incompatible with the current version 1.0 release. Probably best if you rename the folder and files and then modify. A tutorial has been placed up both identifying how the source code goes together and how to create your own moves.


Show your work off here, put up downloads to your modified content or media showing off what you've done.

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A B C D E F G H J K L M N O P R S T U V W Z



Last Synced On 17 Jul 2008 - 03:39 am EDT