BeyondUnreal ModWorks
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Development Status: Released Oct 10, 2003
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Red Orchestra is the award winning state of the art total conversion for the Unreal Warfare Engine (Unreal Tournament 2004) that pits players in scale combat of the most intense and grueling warfare in history; the Eastern Front conflict of World War II. Real missions set in real scale settings -- from elite tactical units vieing for control of strategic industrial assets in close quarter combat, to brutal heavy infantry assaults and bayonet charges to take tactical objectives, to heavy mechanized armor units battling for strategic control of entire cities in blistering exchanges of fire power -- Red Orchestra delivers unprecedented tactical realism of in epic scope -- on a human scale... Epic Warfare, Epic Settings -- On The Epic Unreal Warfare EngineEpic combat where the technology and tactics of all theaters modern warfare and special combat were forged... Epic settings where millions fought and fell in battles that contemporary warfare and realism gaming only echo... Available now on the Epic Unreal Warfare engine Red Orchestra renders Scale Tactical Realism with a level of detail,and commitment to immersive game play that must be experienced to be believed. The State Of the Art Tactical RealismDrawing the lines that are the cutting edge in game design that others are only following; Red Orchestra is a masterwork of attention to detail and game design offing new firsts in scale tactical combat sophistication and immersive you-are-there realism.
Take a look at the Red Orchestra Features & Technology Page right here on ModDB to learn more about the stunning and standard setting attention to detail, scale features, and technology Red Orchestra offers. Red Orchestra is truly the most State-Of-The-Art game and engine currently available for PC for its scale! History & SettingThe intensity of warfare born in WW II remains unsurpassed in the sheer volume of military industrial power, munitions and human casualty of men turned against each other in the plight of strategic national survival. And no where was the level of conflict as epic in scope or scale as the Eastern Front where nearly 40 million men were horribly maimed or killed in one of the most desperate, technically advanced Red Orchestra: Game PlayThe short lives of millions of handsome well meaning young men were lost and forgotten in the horrific machinery of conflict; Red Orchestra offers history and game fans a glimpse at what their last hours may have been like... More then that Red Orchestra raises the curtain on how contemporary warfare was pioneered and fought; from the CQC with high volume SMG weapons, to huge caliber Anti-Material/Armor rifles, to Armored Assault vehicles and tactics, just to name a few; today's defense advertising and hype were the tools and tactics of every day life in Eastern Front conflict.. Easy to get into and impossible to leave; offering relentless challenge, realistic tactical objectives, and the most immersive and realistic combat you can experience in FPS realism gaming! Anyone loving FPS tactical realism of any genre
will surely kick themselves sore, for not trying
Red Orchestra sooner! |
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Development Status: Released Apr 8, 2004
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Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth. Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want. The vast majority of the code is done and has been released as an alpha but IM now redesigning the mod for the nvidia contest (no chance of winning but its a useful planning date) Mr_Romanov |
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Development Status: TBD
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Generals: Rise of the Red Dragon |
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Development Status: TBD
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Q: What type of game will Rival Playas be? Q: What sort of vehicles will be in the
mod? Q: Where can I download this game? Q: When will it be released? Q: What are some of the key features we can
look forward to? Q: Will we need anything to be able to play
this game? |
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Development Status: Released Apr 22, 2006
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RoadKill is a modification for Unreal Tournament 2003 and is inspired by the MAD MAX movies. RoadKill will offer apocalyptic style on weapons, the ability to drive vehicles with mounted / mountable weapons and a lots of explosions & fire! Gametypes that are planned are: 1. Shoot'n Drive (Standard TDM gameplay) 2. Thievery (Locate and steal the Fuel Containers from enemy territory and return to homebase location. While carrying the containers you cannot use your weapons, but be cautious! The others can shoot at the conatiners and make it explode). 3. Last Man Driving (Get a vehicle and crush
your opponents with it, the last man wins the
round). 4. The Escape (Take The Fuel Truck from your base and drive it to a specific location, beware of the other team and dont let them get the truck) 5. Sabotage (Infiltrate the other team HQ and
plant explosives to blow up the base but remember,
the other team has the same objectives so u need
to protect your own base too...) |
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Development Status: Released Sep 10, 2004
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RoboStorm brings Robot combat to Unreal Tournament, and it will never be the same. Familiar vehicles now change into gigantic robots who storm the battlefield, intent on racking up an enourmous mechanic's bill. RoboStorm turns your favorite vehicles into the character, as you can toggle between modes for fast-paced action. Tired of everyone speeding off while you spend your game-time looking for an empty vehicle? Then "Be the Vehicle". |

Last Synced On 17 Jul 2008 - 03:39 am EDT

