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Red Orchestra

Development Status: Released Oct 10, 2003
Last Updated: 7 months ago
Type of Mod: Multiplayer First Person Shooter
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Red Orchestra is the award winning state of the art total conversion for the Unreal Warfare Engine (Unreal Tournament 2004) that pits players in scale combat of the most intense and grueling warfare in history; the Eastern Front conflict of World War II.


Real missions set in real scale settings -- from elite tactical units vieing for control of strategic industrial assets in close quarter combat, to brutal heavy infantry assaults and bayonet charges to take tactical objectives, to heavy mechanized armor units battling for strategic control of entire cities in blistering exchanges of fire power -- Red Orchestra delivers unprecedented tactical realism of in epic scope -- on a human scale...


Epic Warfare, Epic Settings -- On The Epic Unreal Warfare Engine




Epic combat where the technology and tactics of all theaters modern warfare and special combat were forged... Epic settings where millions fought and fell in battles that contemporary warfare and realism gaming only echo...


Available now on the Epic Unreal Warfare engine Red Orchestra renders Scale Tactical Realism with a level of detail,and commitment to immersive game play that must be experienced to be believed.


The State Of the Art Tactical Realism




Drawing the lines that are the cutting edge in game design that others are only following; Red Orchestra is a masterwork of attention to detail and game design offing new firsts in scale tactical combat sophistication and immersive you-are-there realism.



  • stunning detailed scale weapons, munitions & Equipment

  • full scale ironsight aiming machinery

  • massive intricately detailed historically accurate settings

  • the most advanced armored vehicle fighting system in FPS gaming




Take a look at the Red Orchestra Features & Technology Page right here on ModDB to learn more about the stunning and standard setting attention to detail, scale features, and technology Red Orchestra offers. Red Orchestra is truly the most State-Of-The-Art game and engine currently available for PC for its scale!


History & Setting




The intensity of warfare born in WW II remains unsurpassed in the sheer volume of military industrial power, munitions and human casualty of men turned against each other in the plight of strategic national survival. And no where was the level of conflict as epic in scope or scale as the Eastern Front where nearly 40 million men were horribly maimed or killed in one of the most desperate, technically advanced


Red Orchestra: Game Play




The short lives of millions of handsome well meaning young men were lost and forgotten in the horrific machinery of conflict; Red Orchestra offers history and game fans a glimpse at what their last hours may have been like...


More then that Red Orchestra raises the curtain on how contemporary warfare was pioneered and fought; from the CQC with high volume SMG weapons, to huge caliber Anti-Material/Armor rifles, to Armored Assault vehicles and tactics, just to name a few; today's defense advertising and hype were the tools and tactics of every day life in Eastern Front conflict..


Easy to get into and impossible to leave; offering relentless challenge, realistic tactical objectives, and the most immersive and realistic combat you can experience in FPS realism gaming!


Anyone loving FPS tactical realism of any genre will surely kick themselves sore, for not trying Red Orchestra sooner!

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Remote Strike

Development Status: Released Apr 8, 2004
Last Updated: 52 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth.


Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want.


The vast majority of the code is done and has been released as an alpha but IM now redesigning the mod for the nvidia contest (no chance of winning but its a useful planning date)


Mr_Romanov

Lead Designer/coder/3d/2d

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Rise Of the Red Dragon

Development Status: TBD
Last Updated: 14 days ago
Type of Mod: Single & Multiplayer First Person Shooter
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Generals: Rise of the Red Dragon

this game Converts C&C Generals ZERO:HOUR to UT2004

We have NO guarantees that we will be able to Convert This Mod Into the UT2004 Engine but we are trying, if you have any coding knowledge about UT 2004 please tell us

thanks

blackhand101

----------------------------

the site Blacksharkstudios.com is being worked on


This mod is brought to you by Black Shark Studios.

Black Shark Studios Productions

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Rival Playas

Development Status: TBD
Last Updated: 28 months ago
Type of Mod: Multiplayer First Person Shooter
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Q: What type of game will Rival Playas be?

A: Rival Playas will be a multiplayer only modern street violence game with

full bot support. Rival Playas will consist of 3 teams in most cases: Street

Thugs(Gangsters), Police(all types), and Mobsters(organized crime). All

teams will have a specialized arsenal of weapons at their disposal.

The main goal for the demo will be to demonstrate the quality of project.


Q: What sort of vehicles will be in the mod?

A: There will be many different types of vehicles ranging from classics to

modern luxury and sports cars.


Q: Where can I download this game?

A: This mod hasn't been released to the public yet.


Q: When will it be released?

A: There isn't a set timeframe but we hope to have the demo done by late

december to early january.


Q: What are some of the key features we can look forward to?

A: Hydraulics, inventory weapons in vehicles(drivebys), random objective

gametypes,and specialized weaponry for each team are just a few of the

features you can expect.


Q: Will we need anything to be able to play this game?

A: Yes, you will need a copy of UT2004 to be able to play this modification.

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RoadKill

Development Status: Released Apr 22, 2006
Last Updated: 28 months ago
Type of Mod: Multiplayer First Person Shooter
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RoadKill is a modification for Unreal Tournament 2003 and is inspired by the MAD MAX movies. RoadKill will offer apocalyptic style on weapons, the ability to drive vehicles with mounted / mountable weapons and a lots of explosions & fire!


Gametypes that are planned are:


1. Shoot'n Drive (Standard TDM gameplay)


2. Thievery (Locate and steal the Fuel Containers from enemy territory and return to homebase location. While carrying the containers you cannot use your weapons, but be cautious! The others can shoot at the conatiners and make it explode).


3. Last Man Driving (Get a vehicle and crush your opponents with it, the last man wins the round).

Desert King (Protect your base from incoming Bloodhunters (computer controlled).


4. The Escape (Take The Fuel Truck from your base and drive it to a specific location, beware of the other team and dont let them get the truck)


5. Sabotage (Infiltrate the other team HQ and plant explosives to blow up the base but remember, the other team has the same objectives so u need to protect your own base too...)

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Robostorm

Development Status: Released Sep 10, 2004
Last Updated: 46 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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RoboStorm brings Robot combat to Unreal Tournament, and it will never be the same. Familiar vehicles now change into gigantic robots who storm the battlefield, intent on racking up an enourmous mechanic's bill. RoboStorm turns your favorite vehicles into the character, as you can toggle between modes for fast-paced action. Tired of everyone speeding off while you spend your game-time looking for an empty vehicle? Then "Be the Vehicle".
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Last Synced On 17 Jul 2008 - 03:39 am EDT