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The Awakening

Development Status: Released Oct 11, 2006
Last Updated: 22 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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If you are looking for real zombie survival horror game this is your choice.


Inspired by zombie movies. We bring you The Awakening.


The Awakening is an immersive 3rd-person cooperative multiplayer experience that combines suspenseful action with nerve-wracking strategy. Players must coordinate their efforts against a common foe, instead of competing against each other, if they hope to survive. This combined with a compelling storyline will serve to bring together a tight-knit and dedicated online community.


Players take on the roles of civilians who have survived the initial zombie infestation and banded together to form a resistance group. Together, they must rely on their ingenuity and the sparse resources that are available to hold off hordes of enemies and look for a possible escape route from the city. Every day is a struggle to survive -- and every night is a showdown against seemingly impossible odds.

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The Devil's Own

Development Status: Released Jul 17, 2006
Last Updated: 25 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The Devil's Own is a Mod for Unreal Tournament 2004. It is an FPS war game set during the Napoleonic Era. The War Monger, Napoleon Bonaparte is taking over the world; only England has the power to fight the little Frenchman. You are a 19th century Soldier fighting with musket, sword and advanced weapons. You have "taken" the King's shilling and now you must kick some "Frog".


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We released the Beta - which featured a few Napoleonic soldiers and weapons. Visit website for UT2K4 mod download.


If you are interested in making Devils Own for UT 2007 or other, then contact us.


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While we may not be a BIG company, we are still dedicated BIG time to creating a great video game. This website is a collaborative environment for students, hobbyist and freelance game developers, who want to make a fun historical period game. By teaming up with others dedicated like yourself, we can create an amazing game. If you would like to help, then send us an email. fineas@prodigy.ne t

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The OtherSide

Development Status: TBD
Last Updated: 3 months ago
Type of Mod: Single Player Action Adventure
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If you are a fan of Michael Moorcock's works, then you have a good idea of the themes The OtherSide is trying to emulate. Puzzle solving, stealth, fighting, horror, role playing are just a few of the elements, in an eternal battle against Law and chaos and you the player. Below is a small intro storyline.

Thangar searches his memory. Vague images flash into his mind. There was an alley way and a poster. The poster offered any brave adventurer 10,000 gold pieces for the rescue of Lord Curstaff's daughter, with a 2,000 gold piece retainer just for accepting the quest.


"Aye" musses Thangar "The gold, I remember taking the gold and drinking a toast." Thangar's mind is tossed into the guest hall of Lord Curstaff.


"A toast to quick rescue of my daughter" Lord Curstaff holds the goblet of fine wine up high as does Thangar and the two toast in unison with a hearty "To a quick rescue!."


"So tell me Lord, who has your daughter captive?" asks Thangar.


"Death." Replies the Lord.


Thangar thinks he misunderstood, "Pardon me Lord the wine must be fuddling me head, I thought the Lord just said Death!" Thangar gives a troubled chuckle.


Lord Curstaff gives an apologetic smile, "Indeed the wine is fuddling your mind, yet you heard properly, Death has my daughter."


Thangar attempts to rise from his chair, but cannot.


Lord Curstaff places his wine goblet on the table then runs a hand across his hair smoothing it back. "Indeed, Death has stolen my daughter." He gestures to the right, "My priests are protecting her body and preparing it for the return of her soul..., which you will find." He walks over to Thangar. "Do not trouble yourself with attempting to rise. The wine is poisoned and you will be dead shortly. Before you go my priests will explain to you about your quest. Worry not your gold will be waiting here for you. May your journey be safe, Sir Thangar."


Thangar snaps out of his memory. He shouts "You killed me you bastard!" He is still surrounded by chaos. His memory still vague.


He walks aimlessly across the odd terrain; spouts of fire materialize then quickly vanish. Strange lights, sounds and creatures swirl around as if searching for something or someone. Several objects or structures fade in and out of existence, they resemble gateways or portals.


Thangar hears a whisper of voices, like an echo from some deep cavern. "Find the portal to Necropolis." Chant the voices.


Again his mind is whirled through the dimensions and he sees his body on a marble slab. Robed priests burn incense. In a basin of liquid Thangar sees his own reflection standing in the chaotic environment. He hears the chanting clearer now.


"Find the portal to Necropolis, find the portal to Necropolis."


The terrain shifts under his feet. A structure not far appears. There are strange glowing glyphs moving on it. As he moves closer to it, some of the glyphs morph into common script and the word Necropolis can be read. Before the portal vanishes Thangar leaps through it.


He finds himself on stable ground, strange ground but it is not moving. Before him is a great wood fortification like a giant wheel on its side however it is turning. Behind him are fearsome mists. He makes his way to the fortification. The gate eventually comes into his view; a guard clad in golden armor shouts out to him "Enter Necropolis a haven of Law or wander Limbo in Chaos forever, the price is a mere shred of your soul to enter."


As he passes through the gate he feels a pain run through his body as if he has lost something precious to his very existence. On the streets of Necropolis there are beggars everywhere, hands out begging for a mere shred of soul.


Of course in the traditions of the Elric saga, like many of Moorcock's works rescuing Lord Curstaff's daughter is not what the Lords of Law and Chaos care about.


Originally this mod was being developed in unreal, this has now changed so that a full stand alone game can be created. I am in the process of developing TheOtherSide in RealityFactory, an opensource game engine, the content of the game will also be opensource allowing others to modify it as they please.

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The SoulKeeper

Development Status: Released Feb 5, 2007
Last Updated: 17 months ago
Type of Mod: Multiplayer First Person Shooter
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The SoulKeeper is a 3rd/1st person melee combat action multiplayer game. Experience the heat of medieval-like combat, in gorgeous and detailed environments making use of the powerful Unreal Engine.


Feel the thrill of hunting down your opponents on the back of a mount of your choice (including dragons and horses).


The SoulKeeper will come loaded with approximately 6 different races, each one with 5 different classes (including wizards and fighters) each one with different weapons and special attributes. Every race will have its own environments, weapons, culture, all related one to the other in the ever-expanding SoulKeeper universe.

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The WPImap: a 3D Interactive Campus tour

Development Status: Released Mar 30, 2008
Last Updated: 3 months ago
Type of Mod: Single Player Realistic Sim
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This project is completed by two junior Interactive Media and Game Development majors at WPI, Elisabeth Beinke and Alex Schwartz. The WPImap is an Unreal 2004 mod that consists of a 3D interactive model of WPI's campus in photo realistic detail.Another big feature of the mod is an interactive 3d tour of the campus. Outside of the virtual Admissions building, players will notice a Segway human transport vehicle. Upon entering the vehicle, a full tour of campus begins, complete with a virtual tour guide and a scripted path through all of the academic and residential buildings on campus.
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Third Contingent

Development Status: TBD
Last Updated: 7 months ago
Type of Mod: Multiplayer Realistic Sim
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User Posted Image

This mod is to be a total conversion for Unreal Tournament 2004. The mod will be based around vehicular combat in spacecraft, but also including combat on foot with small arms. This is a unique game style as first person shooting has never been correctly mixed with space combat, this allows the mod to not only have an unprecedented sense of scale but also allows for multi-person craft and players to work as a team. There will be 3 sides, or races, each with 7 classes of playable craft. Each side also has a number of personal weapons for use when not in vehicles. Scenarios will involve two to three teams. 4 modes of play will eventually be included:


Skirmish:- This is a simple team deathmatch scenario where each team tries to destroy the other team as quickly as possible. This gametype will mostly feature single seat fighters.


Battle:- This is a more objective based gametype where each team must try to destroy the opposing teams command ship, this can only be done by hitting its reactor core. Gameplay will require teams to coordinate escorts for bombers and defensive as well as interception roles.

This gametype will also feature a wider variety of ships such as corvettes which are 2 - 3 man vehicles.


Convoy:- Convoy is another objective based gametype where one team defends a specific target and another team tries to destroy it. This could be a dynamic moving ship like tanker or cargo vessel or it could be a static objective which must be held against enemy boarders and attacking ships alike.


Mothership Assault:- This is the most complex gametype featuring both vehicular combat and fighting on foot. All teams must attempt to hold several key objectives on board their mothership whilst simultaneously attacking the opposing teams mothership.


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Posted Image User
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The mod will therefore feature a wide range of scenarios and will hopefully push the boundaries of what the unreal engine can do.


Damage done by small arms is relatively realistic; on average it will take 2 or 3 hits to kill, depending upon weapon. However health packs are still available. Weapon aiming is realistic in that no crosshair is presented; players must press a button to bring weapons up from the hip to bring up the sights, which slows movement and obviously reduces overall visibility.


Space combat features true newtonian physics and realistic movement and control. It will be very team orientated with different classes of ships having different specialities. Squads must work together in order to be effective in a battle.


Ships:


Scout:- This ship is fast and highly manouverable, it features only light weaponry and armour however. 1 man.


Interceptor:- not as fast as the scout but features heavier weaponry and armour. 1 man.


Bomber:- Features very heavy weaponry but not effective against smaller lighter opponents, this ship is relatively slow in comparison with the interceptor. 2 man (pilot/gunner).


Gunship:- This is an anti fighter ship featuring heavy machine guns, it is slow and heavily armed. 3 man (pilot/2 gunners).


Minelayer Corvette:- This is a purely defensive ship which can drop static mines, there are 2 types of mines, anti fighter and anti-capital. The ship also features a light machine gun for defensive purposes. 2 man (pilot/gunner)


Laser Corvette:- This ship is designed to deal with heavier opponents and boasts dual beam weapons. It also features heavy flak guns which are capable of dealing with most heavier opponents. 3 man (pilot/2 gunners)


Shuttle:- This ship has no weaponry to speak of but is reasonably heavily armoured. Its advantage is that it can carry up to 7 players at once allowing for concentrated assualts against targets that require foot assault.


Frigate:- This is the largest ship in the game and features enormous amounts of weaponry and armour, it is in itself a secondary objective which must be taken by a team before it is used. It is however very slow and as such will not be able to keep up with the rapidly changing battlefield very easily. 5 man (pilot/4 gunners)


Our mod is inspired by such games as homeworld and freespace. The story was inspired by the book 'Spacecraft 2000 - 2100 AD'.


**Please note all screenshots are shots of work in progress; for instance our mod will not feature the shock rifle!**

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Thy Kingdom Come

Development Status: Released Aug 24, 2007
Last Updated: 11 months ago
Type of Mod: Single Player Puzzle Compilations
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Satan has kidnapped the Baby Jesus.


Play as God and decend through the nine circles of hell to rescue him.


Gameplay style includes jumping puzzles and intense FPS action.


The game is roughly (very roughly) based off Dante's Inferno, the nine circles of hell loosely fitting his descriptions.


I made this game while taking a Game Dev summer course at NYU for high schoolers.

The team:

Jacob Shufro (Me) - Programmer

David Capra - Level Design, Modeler

Andrew Ronan - Level Design

Danny Corfman - Animation

Jon Reback - Textures, Concept, Concept Art


Special thanks to:

Ashish Amresh

Dov Jacobson

Tim Fielder

Keshav Behari

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TO:Crossfire

Development Status: Released May 29, 2007
Last Updated: 13 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The Game

Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology.


Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2.


Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

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TransElite_X

Development Status: Released Oct 19, 2006
Last Updated: 21 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Welcome to the introduction of the TransElite_X mutator.

... More at www.thegodsofdeath.net ... UT {GOD} Clan


Well I should start off by explaining how this ins't just a translocator mutator. Instead this

is actually 5 different types of configurable translocators. (Works in ALL Gametypes)


TransElite

Tranz-A-LoT

Spider_Tranz

EZ_PucKeR

InSaNe_TL


***Thier is a Global Config which apply to each and every Translocator:

-you have the option to allow Bots a Translocator.

-They can either use your custom translocator or a basic standard one.

-You can opt to use several Death Announcements for a Telefrag.

-You can toggle the online telefrag fix which explodes players into peices or have them simply knock down.

-You will have the option to also include a shield gun to your invintory.

-you will be able to change the impact sound of the shield gun.

-You have the ability to choose from (8) Trail colors. Or to turn them off completely.

-Finally, You will be able to Choose from the aray of (5) specific Translocators.


***for each translocator thier are an array of options for configurization:

-Show the Chargin Bar

-Use the Trail

-Chage the shot sound

-change the ambient beacon sound.

-change the hit wall sound

-Enable or disable the 'Translocate' Visual effects

-Change the 'Translocate' Sound.

-Adjust the Fire Rate.

-Adjust the Beacon Toss force

-Adjust the Amount of Charge

-Adjust the Recharge rate

-Variable Beacon Toss Trajectory


***Also Lastly You will be able to change the Textures of the Translocator and the 'Beacon' for online play.

This includes using your favorite texture for the skin or simply using the one that comes with that specific Trans.

Defaulted to use custom skins, If you wish to use the standard skin for the translocator simply uncheck use custom skins checkbox.


So remember, once you have made your decision which translocator you are going to use and have made the settings

choose to use that translocator on the global config page.


I Put this version of this particular mutator togather, and am the creator of the TransElite, EZ_PucKeR, and InSaNe_TL.

But, I am not the inventor of the Spider_Tranz nor the Tranz-A-LoT Also the mutator codewas derived from -=Musc@t=-'s version of the

TLMutator_3.01 Although I have heavely modified them I ulitmately tried to be able to keep the origional settings configurable. So in due respect

I would like to give credit to:


-=Musc@t=- for the TLMutator_3.01 Code

Porkmanii for the TransSpider Code

Gramps for the Idea of the Tranz-A-LoT

EvilJesús for the Beam-me-up Tranz which the Tranz-A-LoT was based off.

**** These are Great Game Content Creators They DESERVE Just as much Credit for this Mutator. They also get Credit on the main

mutator Global Config page (see screenshot)


Known Issues:

**The ability to scroll (previous weapon button) to the translocator was overrited by the shield gun so opting to deselect the use of the shield gun

will correct this .. unless you just use a hotkey for the Translocator.

**Using the Spider Tranz in first person mode will require to use the Translocator hot key to switch to the 'Trans Cam'

**Certain Beacon Settings will not apply to the Spider Tranz as this is a totally different type of beacon, in fact, its not a beacon its a spider.

you will still be able to change the skin n' such, But you will not be able to:

-Change the Toss Force

-Use a Trail or change color of the trail .. (since thier isnt one) ,,, that should be it.

Also, It's not reccomended to let the bots use the Spider_Tranz.


Download link on Top Bar ^

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Troopers: Dawn of Destiny

Development Status: Released Nov 16, 2007
Last Updated: 8 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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Troopers: Dawn of Destiny is a Total Conversion for Unreal Tournament 2004 that crosses the boundary line between Game and Experience to bring you an atmospheric, involving, multiplayer-based tactical first-person shooter set in the fictional universe that has been at the heart of science fiction for over thirty years. Sporting an exciting combination of all-new playable characters; breathtaking, groundbreaking battlefields; completely authentic and technically realistic weaponry; and both old and new modes of team-oriented gameplay; Troopers completely revamps UT2004, turning the game into a supportive platform for a completely new breed of Star Wars experience. 5 is the current release, but the team is hard at work preparing more content for the mod including but not limited to new weapons, maps, models, and Vehicles. Come experience the galactic civil war.

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Last Synced On 17 Jul 2008 - 03:39 am EDT