Skin
Site
Hosted Sites
UnrealEd:
Level Designers:
Mods:
- Chaotic Dreams
- Fraghouse
- Free Monkey
- Jailbreak
- Mod Exemplar Project
- Red Nemesis
- Strangelove
- Team Orbit
- U4E2K3
- UsAar33 Mods
- UnWheel
- WoD Mod Pod
Reviews:
Skins/Models:
Archives:
Gears of War
Unreal Engine
BeyondUnreal ModWorks
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Development Status: TBD
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"A travesty has befallen the sacred lands of our God Emperor. The despicable Ork tides have already taken the planet Tern and are now sweeping through the entire system. These foul creatures not only threaten the millions of inhabitants but take the Forges for their own perverse means. Should the Imperial Guard faulter, we shall stand firm. My brethren, it is our duty to cleanse these Xenos in the name of the Emperor. Never forget, never forgive." - Grand Master Uriel, briefing aboard Strike Cruiser Exheres Venia, Sanctus Sector. Game Features Two fully realized Warhammer 40K races - Space
Marines and Orks. As many of you can see, the 8th Legion team has been striving to complete most assests, mainly models, before the engine is even out. The attitude the team has taken to the task is a direct and serious one. We realise that it does take more than a couple of years to release a good game and there is no sense in twiddling thumbs until the dev tools comes out. However, the team is still lacking in some departments so please do not hesitate to get in contact with us if you wish to help out. Getting into contact with us can be achieved in several ways. Either an Email or Private Message on our website's forums at 8thlegion.net or come onto our IRC channel listed in the side panel. |
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Development Status: Released Dec 19, 2007
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Enter the battle with an over the shoulder camera and see the Action from an all new perspective! Action Cam is designed to offer better visibility, depth, and feedback to the player than the normal first person view, and offers pixel-perfect accuracy. |
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Development Status: Coming Q1 2009
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Development Status: TBD
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Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension? Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings. You have a wide array of choices for putting the hurt on the opposing team. To name a few, you can team up and jump in the Heavy Roamer, a massive multi-seat air assault craft. Or you can send a scout drone to mark a target for the devastator, the tactical nuke with the other team's name on it! In addition, Apprehension sports a unique weapon system, where players can choose various attachments for their weapons, then tweak the attributes to their liking. Choose any weapon base that suits you. Next choose a secondary attachment by snapping on a grenade launcher, a targeting system or a laser sight. These are but a few of the options available as part of the Apprehension arsenal. Feature summary:
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Development Status: Coming Q4 2008
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Development Status: TBD
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ASHURA: DARK REIGN
Lin k to ASHURA: DARK REIGN for UT2004
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Development Status: TBD
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A slightly sad message for you today - Avalon has stopped production until the release of UT3. Without giving you a full blown post mortem, we have had a few troubles with team morale and organisation over the past few months, which has led me to step down as project manager. The good news is that it's not over - the team leads will be putting their heads together and hashing out a much more fun, focused game. Once we have a clearer picture of the game both in art and words, we feel production will run alot smoother. Thanks for various peoples' support over this time, especially the team. Get in touch if you'd like to stick with us in a few months time. |

Last Synced On 21 Apr 2008 - 07:15 am EDT

