BeyondUnreal ModWorks
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Development Status: TBD
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You're inside the machine. The virus is inside you. It's only a matter of time before your body succumbs to the inevitable. It predates through the software, invades the mind. It induces fearsome mechanical nightmares, lucid, deceptive carbon dreams. Embrace the light, fear the darkness. You must move fast if you are to survive... DataRun is a Cyberpunk platformer total conversion for Unreal Tournament 3. Play as the man inside the machine; physically connected and physically infected through software, delirious through fever, and assisted only by a co-pilot desperately hacking directly into your mind to impregnate you with valuable information. Can you out-run the virus? |
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Development Status: TBD
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When Steven returned to his apartment building after a week long trip, he never suspected that he had actually traveled to another dimension, Even though he had lived a dangerous life style, nothing could have prepared him for the unspeakable horrors he was about to face. Trapped in the K Martin apartment building, surrounded by evil, Steven will have to team up with the survivors in order to fight back the evil forces, but can they be trusted? Can they trust Him? Decay is a 3rd Person, story-driven survival
horror TC for Unreal Tournament 3 - Planned
Features; |
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Development Status: TBD
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Deep Sea miners uncover the find of the century, only to realise their mistake... sealing their fate. This modification is still in development. We are looking to hire new team-members in February. The posts that require filling can be found on the Mod-page. |
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Development Status: TBD
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Words from the dev: I can't believe time has gone so fast. It almost feels ridiculous that I announced this project back in 2006 and there's yet to be any content for this mod. I want to tell you my current situation for why this is. But first I want to say that this isn't about telling that the mod is dead, I just want to say why it's taking time. When I announced the mod, I didn't expect for UT3 to take another year before release. Secondly, just a couple of months before UT3 released I got a job at a Swedish studio as an animator (work involves UE3) - so I work full time with that. Just before I got my job Peccavi joined me, we started writing up everything that was needed for the initial part for the game and the plans were to release a teaser a month ago (the game matinee intro). Peccavi started to have some real-life issues and I decided to wait and help another mod out in the meanwhile - it all ended with Peccavi being unable to help anymore and I lost inspiration for this mod. Anyhow, I and another real life friend is now up and working on an unannounced mod and I'll be falling back to this project when I'm ready again - I'm still interested in doing this but I feel that I need to get more experienced and have more uninterrupted time to make this come true. I have high ambitions about Delirium and I want to give it all my love when the time is right. Please remember, the project isn't dead so if you're interested in it - just track it and you'll be notified in the far future. That's what Moddb is for after all, helping you keep track for all your modding needs. Denny a.k.a. InAction is over and out |
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Development Status: TBD
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Depth is being planned as a stealth-centric team-game for the Unreal Engine 3.0 In Depth , two teams of adversaries square off in an underwater world, with very different objectives. The Ocean Predators are a group of notoriously ill tempered sharks who's stomping ground always seems to be closeby sunken wrecks. They hunt in packs, and woe to anyone who gets too close to the valuables they are protecting. The Fortune Divers are a group of greed-driven
men and women who have decided that the
possibility of sunken treasures at the bottom of
the ocean is motivation The premise is straightforward - As a diver you must explore a series of cavernous wrecks ranging from Sunken 18th Century Galleys and Second World War battleships to submerged ruins of long lost cities in an effort to recover valuable artifacts and treasures that you can sell to make your fortune. As an ocean predator, you must - by any means
necessary , thwart the Divers' attempts, and in so
doing, satisfy that rumbling in your belly. You've
got huge teeth, you move through the water like a
knife, and your hide is thick - but there's one
problem . Your eyes aren't too great...The world
of sonic emissions is your eyes and ears, and it
will be your only clear guide in finding your
prey. When a diver moves even the slightest bit,
he will register on your senses. The faster he
moves, the brighter his signature. Wounded divers
will also emit bright signatures by way of the
blood they trail. |
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Development Status: TBD
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"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and a unique "traumatized" gameplay, also a special "Canvas" system allows you see a real-time paranormal world. |
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Development Status: TBD
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Dormant Fury looks to submerge the player into a completely cinematic experience. With first person/3rd person action, Dormant Fury will be released in progressive episodes, revealing it's twists and turns with each new chapter of play. Travel through a rich story driven atmosphere
encompassing an entire universe populated with
bizarre creatures and distinctive appearance and
behaviors. |
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Development Status: TBD
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(please read the full story from the site) This is a Action,Adventure Game for Unreal Tournament 3 - Changed We have a very talented team and we are glad moddb helped us get this far. Story: Another place close to ours but not so far away. [Music starts up as we see the blackness of space slowly passing before three lines of bright, purple light quickly fly away from the screen. These stray rays are followed by tens, then dozens then hundreds of other beams consisting of colors of purple, pink, light red, and blue. The screen above suddenly turns a brilliant white as a giant sized ray of emerald energy shoots away from the camera into the depths of space. The next 3 minutes & 27 seconds are spent showing this mysterious beam passing over or near planets, through an asteroid field, past a starship, and, in one case when it cuts down to the surface of a planet, over the skies of a city. All the while, the games credits fade in and out on different areas of the screen. During these sequences are interspersed brief flashes of the main heroes tossing and turning in their sleep. Finally, as the music ends it shows the beam heading straight at the camera but before it can impact with it the angle changes to show it collide roughly with a communications array.] [Cut to a close up of a red light as it begins to flash on and off and warning sirens begin to sound out. Brief cuts show furs at stations looking over diagrams while a few soldiers dart here and there to get to their combat stations. Cut to one of the doors as Culbar strolls in, looks around for a minute, then strides quickly over to the rest of the Kizer commanders, who are busy studying a very realistic hologram of the planet Turinski Nine. A profile shot of Culbar shows him stroking his chin, deep in thought, before he turns and makes his way over to Frixen, who's busily typing away on a keyboard while studying a diagram of Turinski Nine.> CULBAR: *leaning in behind Frixen, his hand resting on the back of the vulpine's chair* I got your message, what's the problem? FRIXEN: Well-- CULBAR: Hold that thought. *tilting his head up
to look around the room* WILL SOMEONE SHUT THAT
FETHING THING OFF?! [switch to an over-the-shoulder shot of Frixen's chair as Culbar leans in to look at the screen.] CULBAR: I see no disturbances. Could the message have been faked? [The sound of the door opening and many footfalls entering the room prompt Culbar and Frixen to look over as Zan and his men enter the simulation chamber below. Zan looks up at the command center and flashes a thumbs up as he and his men stand aboard a series of panels interspersed throughout the room. Switch back up to Frixen as his fingers fly over the keyboard.] FRIXEN: Commencing digitilization sequence in 3.. 2.. 1.. Digitilization. [A quick closeup of his paw shows him hitting the Enter key, before switching back to the simulation room where Zan and his men are bathed in then turned into miniscule specs of light and flung into the hologram of the planet. The screen flashes white then is suddenly on the surface of Turinski Nine, the only sound being a gentle breeze as Zan & his men look around them silently. Then a nod and a wave of his paw they all journey foward, scenes fading in and out as they transverse different locations. A brief view of the sky is shown for a moment before Zan's head raises into view. He takes a minute to wipe his brow before he looks at the screen, and slowly his eyes go wide. With a small "snapping" noise the action returns to the command center.> ZAN'S VOICE OVER THE RADIO: I think we found what we're looking for. Lock onto my location and zoom in; you're not going to believe this. [Frixen's paws dance over the keyboard a bit, then he uses a finger on a digital mouse pad to zoom in on a small, but now noticible, black spot on the planet's surface.] FRIXEN: I dunno about you, Captain, but I think we just found our disturbance. [Switch back to Zan's face.] ZAN: It's like a whole chunk of the planet is missing. Just, gone. Without a trace. Like it didn't even exist to begin with. CULBAR: We confirm. End the simulation, good work. FRIXEN: You think we should send in an investigation team? ALMUL'S VOICE: Not a bad idea. Disclaimer: Dracten Mod ©2008 All
Rights Drawings: done by tal (Kevin Magee) Characters including the blue nograd - © Copyright 2008 Ideas, Drawings ©copyright creator |
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Development Status: TBD
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Virtually all content has already been created, and we expect to release this mod before Christmas this year.[code] [code] Drones introduces unpredictable gameplay variation similar to the classic Relics mutator. Each Drone (of which there are currently 5 designed) has a unique ability to aid the player who posesses it. These 'power-ups' are not obvious ones like armour and speed however. These power-ups require tactics and thinking to use properly, and will add a whole set of new dimensions to gameplay. The drone types will include amongst others: Defense Drone :[code] The Defense Drone detects when an enemy is nearby, and immediately projects a force field between you and that enemy. The field permanently slows down projectiles which travel through it, giving you an extra chance to dodge out of the way. The only way to disable the shield is to destroy the drone projecting it - the drone is invulnerable whilst not projecting. ElectroDrone :The ElectroDrone is passive until an enemy comes within a certain range of you. When it detects an enemy close by, it streaks to the target amd unloads thousands of volts into your enemy. The shock paralyses them for crucial seconds, allowing you to empty a flak shell into their face at your leisure. The ElectroDrone is only good for one use however, so use it wisely. Sneak up on your victim to perform a flawless execution, or keep your enemies at range to stop them using certain weapons - they wont want to get near you!
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Last Synced On 17 Jul 2008 - 03:39 am EDT





