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Naruto: Mezame

Development Status: TBD
Last Updated: 12 months ago
Type of Mod: Single & Multiplayer First Person Shooter
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The Game:


Naruto - Mezame is a single-player role-playing game in which you play as the main character, Uzumaki Naruto. Currently the project is in development for Unreal Tournament 2004 engine from Epic Games, until the upcoming next generation game ?Unreal Tournament 3? will be released.


The game features the player as "Naruto", a orphan kid who has no family or siblings. His craving desire is to be acknowledged by everyone, by becoming the Hokage. The number one shinobi in the village.


The project history will be based on professionalism, which means all the environments, characters logos will be designed and textured in a photorealism / semi realism mixed way using normal mapping and other new generation technologies for a better quality.


There will be new locations, new shinobi and new creatures that you?ll encounter along your mission thanks to our concept artists.


The Vision:


Our vision of the game can be described as: An action oriented, stunning and unique environment / shinobi enemies, single player RPG, with a deep and unique storyline based on the popular Naruto show.

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Naruto: Ninja Densetsu

Development Status: TBD
Last Updated: 12 hours ago
Type of Mod: Multiplayer Third Person Shooter
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Naruto: Ninja Densetsu is a Third Person Shooter with RPGs element based upon the popular Naruto manga and anime created by Masashi Kishimoto. You will be able to customize your character, use jutsu's, walk on walls, more or less everything you know from the anime. Besides that, the game will look graphically as UT3, only with an anime type of feel.


Ofcourse, we can't do all this work by our own! So, if you think you can animate, model, code, map, create sounds and music or anything else and you are willing to help us, then please post an application thread on our forum here (be sure to register first)!


Also feel free to track our development here on ModDB! When we post an update you will be the first to here about it.

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Nemesis

Development Status: TBD
Last Updated: 5 months ago
Type of Mod: Single Player Action Adventure
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The Story Line Sid the Player (Real name: Siddarth)

 


is a postgraduate student of Ancient History & Archaeology at the Exeter University & is working on his doctoral thesis on Modern age tribal societies.


Kim:


Sid’s girlfriend and classmate


 


As a part of their dissertation Sid & Kim are required to visit a location that houses some of the ancient tribes & study them. They decide to visit the Andaman Islands since they are fascinated by tribes like the Sentinalese, Onge, Jarawar etc.


The Andaman Islands consists of over 576 islands. Sid & Kim are warned against the prevailing dangers on these islands but both have made up their mind already.


In one fine evening both of them starts their quest and explore the dungeons of these islands and discover the hell filled with deadly monsters and evil sprits, was actually a death trap. They seemed to be the only survivors on those island as all the so-called tribal clans had long since perished in that cursed islands by the dark lord (a evil sprit).


And nobody had seen a sunrise on this islands ever since.


There are no other choice but to fight and survive


Till they find a way out of this islands of death.


The evil lord who controls all the evil sprits is the ruler and the killer they have to fight and defeat in order to survive and escape.


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The initial weapon they had was just a wooden stick for Kim and a knife for Sid.


As the game progress they discover dead men and their corpses and they get some weapons from them. Hence they came to know that they ware not the first explorers on this island.


Gradually they find more weapons like


Revolver, shot guns, dynamite sticks and machine pistol.


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The only health for them was when they meet good sprits of the tribal on the way who have been killed by the dark lord.


 


In a desperate effort for survival and fight, Sid loses Kim in the forest.


Now the player Sid has two major tasks to find Kim and prepare for the final fight with the evil lord in order to escape from the “Islands of death”.


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In the quest Sid meets one last existing clan of tribes who ware the last survivors of that island and help Sid to reach Kim and save her.


Along with tribal clan finally Sid with Kim over-powered the Dark lord and come to the mainland safely with the sun rising again in these islands.

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Nightblade

Development Status: TBD
Last Updated: 1 month ago
Type of Mod: Single & Multiplayer First Person Shooter
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A guild of cunning thieves sneaks their way into an opulent mansion, filled with the riches that only generations of power can acquire. The mansion's private guard patrol within, seeking out intruders and relentlessly hunting down those that their efforts reveal. Every shadow is a potential hiding spot, every noise might be a clue to the presence of thieves. Every second lost can mean the difference between victory and defeat.


Nightblade is a total conversion for Unreal Tournament 3 featuring stealth-based gameplay. A team of thieves must use stealth and skill to obtain loot and escape, while a team of well-armed guards must protect the loot and hunt down the thieves. Both teams will have a variety of equipment at their disposal to aid in their task. Thieves will use water arrows to put out sources of light, extending the darkness within which they can hide. Guards in turn will use flares to relight torches and search the shadows for thieves.


The initial plan for Nightblade is an updated version of ThieveryUT's Thieves vs Guards gametype, making use of resources from Thievery, Nightblade when it was targeted at UT2004, and over time new resources generated specifically for UT3. We will be experimenting with a number of gameplay changes and improvements as well.

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Ninja:

Development Status: TBD
Last Updated: 2 months ago
Type of Mod: Single & Multiplayer Action Adventure
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Ninja (title to be chosen) will be a historically correct Ninja simulation/stealth game. There will be NO flying grappling hooks or invisibility techniques. The game will come down to pure skill such as misdirection, stealth and technique. The game itself will be based around the player taking control of a Ninja/Shinobi from the feudal period in Japan. As a Ninja the player will have missions to accomplish as given to him by his ruling Daimyo and clan leader.


A lot of historical ninja tools will be available such as: Tanto, Testu-bishi, Ninja-to, Bo, Fukiya and Metsubishi. Just to name a few. For those who have no idea of the few tools I just named. It means you will be able to use everything from Blinding powders, Ninja swords and knives to blowpipes and grappling hooks. All in all the game will be very well rounded when it comes to the tools and weapons available. Though the tools themselves will be historically correct and wont have any "special" abilities and so on.


At the moment the Single player demo is underway, which will let players go through the training stage. Later we plan to release Single Player Story, Co-Op Story and Multiplayer Vs Modes.


If you think you have what it takes to help out with this mod please take a look at the positions available and feel free to send an email to the address. Depending on the position you'd like to help with please link us to examples of your work.


Email: ninjaue3@gmail.co m


For a better look into the process of our game development please view our blog until the team page is up.


Please visit our development blog at: Ninjamod.blog spot.com

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Nostrum

Development Status: TBD
Last Updated: 4 months ago
Type of Mod: Multiplayer First Person Shooter
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nos·trum [nos-truhm]

–noun

1. a medicine sold with false or exaggerated claims and with no demonstrable value; quack medicine.

2. a scheme, theory, device, etc., esp. one to remedy social or political ills; panacea.






Nostrum is a hybrid horror game that blends the FPS genre with third-person gameplay. Though our aspirations of a completed game include a single player campaign, Nostrum is currently being built around multiplayer gameplay. It is the intentions of this developer to create a game that can bring the intense action of Call of Duty 4 and mix it will the fluid third person combat of the Splinter Cell series. Strategy and quick thinking outweigh the twitchy reflex normally needed for first person shooters. Team work is required; there are no solo heroes in this dark and not-to-distant world. Fight as a soldier, a civilian or an infected in the Evacuation game mode. Escape from the menacing horde of infected or spread the infection. Realism is our key focus. There may be infected, but remember… bullets hurt.


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Nuts and Bolts

Development Status: TBD
Last Updated: 10 months ago
Type of Mod: Multiplayer First Person Shooter
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Nuts and Bolts is going to be a mod for UE3 (Unreal Engine 3). The players create their own custom robot and fight them head to head with out players.


The player can customize their bot however they want, changing the body, wheels, and weapons of the robot. With nearly infinite amount of posibilites, and more with each release, no two robots are the same.

Bodies include box, pyramid, dome, disc, and wedge.

Weapons include circular saw, magnet, flipper, bulldozer, mace, traps, and many more!

Wheels include 4 wheels, treds, and track ball.

And there are addons too! Such as extra armor, spiked wheels, bumpers, etc!


You can customize your bot as much as you want, but you are limited by its weight. There are 4 weight classes:

-Lightweight

-Medium

-Heavyweight

-Super Heavyweight

Your robot must be in the server set weight range to participate in that match.

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Last Synced On 17 Jul 2008 - 03:39 am EDT