BeyondUnreal ModWorks
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Development Status: TBD
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New information about this mod is coming soon... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... |
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Development Status: TBD
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You play the role of Shane Robbie, a new recruit into Liberia?s Emergency Preparedness Force. You must fight through hordes of mutants and uncover the mystery behind the infection that has claimed the lives of your friends and families. In 2028, the government controls all forms of
information exchange across Liberia, Washington
DC. As a result, documents and archived plans kept
secret over the years were documented in an
underground storage facility deep beneath the
government building of Liberia. Since there was no
need to destroy these records due to the
information monopoly, government officials kept
records to analyze the effects of the propaganda
on the general public. Rebels, sick of the
oppression, heard of the facility and devised a
plan to break into it, retrieve the documents, and
release them to the public in hopes of stirring a
revolt. Government officials, hearing of the
Rebel?s plans, could not afford to let the
incriminating files reach the public and started
moving the documents to another storage facility
on the other side of the city. To divert attention
in case the documents were comprimised, the
government staged an attack that was to mimic a
terrorist attack from Singnavia, a warring country
to the east. A dirty bomb was to detonate, and an
epidemic was to spread, completely diverting away
any attention the secret documents had. To keep
the outbreak under control, Liberian biologists
devised a ?programmable? virus called Pestilence,
capable of receiving parameters to control the
direct effect that the virus will have on human
beings. Dr. Eli Lissitzki, a bio-warfare expert in
the Liberian weapons labs, had been communicating
with the Rebels for some time. In exchange for
safe passage before the proposed revolt was to
occur, Dr. Lissitzki would reveal the biological
blueprints of the virus to the Rebels. The Rebels
accepted. Shane Robbie awoke to alarms. It was 1 am. The
mechanical voice on the announcement system was
warning of an approaching mob of unidentified
soldiers. He was to gather his equipment and
report to the gates to defend the base against the
attack. As he stepped out of the barracks into the
night he saw hundreds of shadowy figures in the
distance. The searchlights and muzzle flashes of
automated turrets revealed that they were in fact
unidentified; Robbie had never seen anything like
them before. In the distance, he could see flames
rising from his home city of Arlington, Liberia.
Robbie ran to the front-most bunker and took
aim. |
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Development Status: TBD
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Phalanx takes place in an alternate universe. The world is at war and people have taken sides. Heroes of the lands rally to the cause of their homes and mercenaries provide their services to the highest bidder. These forces fight in championship battles against the most formidable teams of mercenaries, heroes and champions an opposing nation can field. The rights to contested resources and territories are decided by the champions of each land in these battles. Players can choose from various arsenals, sets of special abilities, and armor types in order to create a character they want to play. Each character choice comes with inherent strengths and weaknesses that must be taken into account. Teams of player will need to work together to minimize any weaknesses and capitalize on their strengths. The fast paced combat requires both clever teamwork and individual skill. Certain weaponry is more effective against certain armor, and specific defense modules are designed to counter certain types of attacks. Combine this gear with devastating and awe-inspiring special abilities and you have complex and furious combat like never before. High speed objective based game play puts the final touch on the combat in Phalanx and ensures a constantly engaging and challenging gaming experience. Phalanx is being designed using the
Source engine with the eventual goal to move to
the Unreal 3 engine upon the release of Unreal
Tournament 2007. |
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Development Status: TBD
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This text needs a complete rewriting, since there have been changes since the first idea was born. To be rewritten soon ;-)
The team is currently looking
for:
Team: Mod leader - coordinator: Shakeno
Modeller(s): XeroDesign |
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Development Status: TBD
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Point of Contact (POC) aims to be a small scale infantry squad simulation. By depicting real world ballistics and firearm performance, realistic player speeds and a penalization for death; POC seeks to remove the arcade elements from in-game and provide immersive engagements where the player has a vested interest in his avatar and his teammates. Weapons System Elements -REAL ballistics suite, penetration, and damage
effects Player System Elements -Stamina system Game Play Elements -Several Game Modes Stay tuned for changes and promo releases. |
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Development Status: TBD
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Project "Unciphered Memories" This game is a TC mod build from scratch using the Unreal Engine 3 from UT3. We finializing the Game Design Document for the project what is going to be completed by the end of march 2008. We are actually recruiting and we are planning to start the Production in a few months. It is actually planned for June 2008, but if we get our Programmers sooner then we will be able to start in April or May. Project UM is a Next-Gen FPS bringing you into the most intense action scenes ever, offering you two major Multiplayer Modes:
The game is planned to offer various gametypes including Classical Deathmatch and Team Deathmatch, but also more Objective oriented Gametype.
Project UM is designed for Competitive Gaming, but is also giving a chance for the more occasional gamers to have as much fun as the Hardcore... and this without disturbing the skill factors because Project UM is a lot more than shooting and having awesome reflexes... it's also about Teamwork and being smart. How do we achieve it?
Project UM is also designed to be more than just your usual action game, it's also designed to help the human development process.
For more information, please visit our Official
Web Site, where you could also join our Online
Community! |
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Development Status: TBD
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Project A.G.M.R. Project A.G.M.R. Is a modification for Unreal Tournament 2007, focusing on on gameplay and storyline. Information: Further Information, Contact info and our Message Board can be found on our site, here. Thank you for your time, |
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Development Status: TBD
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Intro About Story Notable features: ? A free form interaction and battle system that lets your play you own way with out feeling restricted by how you can defeat a boss or where you can go in the dream world. ? Players take on the form of an Avatar when they enter different dreams. Each Avatar grants you unique abilities than help you unlock the many mysteries of the Dream World. ? With each Avatar comes an array of weapons, attacks and some sweet special moves that really do something special when you use them. ? A nice variety of familiar environments, yet surprisingly fresh and inspired giving you a ?you?re not in Kansas any more? feeling which dreams are famous for. ? A likable cast of characters and bosses that stay with you for a long time to come. ? Visually stunning, imaginative and
interactive cinematic sequences gives a
whole new meaning to the term
unreal. |
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Development Status: TBD
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In a world controlled completely by the state, an unfortunate chain of events leads to seemingly total chaos. The state is essentially the Religiously controlled Political Power, governing the people. The Religion uses the people?s fears to control and contain the people. Alchemy will be a recurring theme in this world. Instead of cliche magic, we have opted to go with something more organic in terms of believability? Alchemists are the true power, they understand how to control the elements, and make power weapons, and powerful aid? The Terrorist is rebelling against the Religion/society for entertainment purposes. He is entirely naive and oblivious to the gravity of his actions/alignment, and has joined a terrorist organization out of curiosity, boredom, and thrill-seeking. Given his sheltered up-bringing, the reality of the world escapes him. |
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Development Status: TBD
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Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, 3D engine specialist, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay. Project Stealth =>visit us at Project Stealth Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission. If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series. The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase. We need self motivated committed people that will really try to finish what they start. These are the positions we need most: These are positions we already have applicants, but can afford to have more of: Environment
Artist Level
Designer Prop
Artists Concept
Artists |
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Development Status: TBD
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This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map
node system ... I hope this game will be unique
enough to stand out against all the other mods out
there. |
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Development Status: Released Jun 25, 2008
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Psionic storm features:
The current move list includes
Psionic Storm is currently for PC only, but
hopefully soon it will be avalible for PS3. |

Last Synced On 17 Jul 2008 - 03:39 am EDT

