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Ransom Focus

Development Status: TBD
Last Updated: 8 months ago
Type of Mod: Multiplayer Realistic Sim
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Ransom Focus is an Ultra Realistic military combat experience utilizing the Unreal 3 engine for vast levels and incredible visuals.


Military personnel have gone AWOL with an arsenal of stolen Marine Corps. gear. These AWOL's are preparing to gain what they desire most, the wealth to fade away from the crazy world and forget thier fears. But for now, they are still highly trained and skilled soldiers, ready to fight their way through para-military and militia groups throughout the world to aquire their freedom, thier nirvana.


The Mod will offer a wide selection of gameplay elements, and of course will be very flexible. Those who wish to play the core basics of fighting styles will have the option to turn off high-tech game elements and focus on your basic gear, your iron sights, and your skill. There is no limit to any type of realistic military sim it can be so any type of gameplay is with you right here... including full restrictions of upgraded gear, partial restrictions - chosen by the server admin, or no restrictions - also allowing an option to grant full rank to new players who wish to use the newest and most advanced gear available.

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Re-Volt: RC Stories

Development Status: TBD
Last Updated: 5 months ago
Type of Mod: Single & Multiplayer Racing
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For everybody, who don't know wat it is.


It is a racing mod. You're ride on small RC Cars on the streets of big town. There's few options to play:


1st. It will be a classic career.


You've got basic cars and few first maps. To unlock more cars and maps you should race the Bronze Cup, then sivler, gold and platinum. After you finished cup, you unlocks some new cars and maps.


It's very simple, but that technology was in original re-volt.


2st. Money career.


Money career will be like NFS series- got money-get a new car, tune for it, then with tuned car get win. Basicly there will be unlocked just one car for starting money career and one track. To unlock new tracks you must win 1st track. After win you'll earn money from win, buy new cool car and buy tune for it. After market you go to next track and trying to win it. etc etc etc.


3rd. Simple Race. (With weapons)


Just ride on opened level on opened car. Opponents- bots or other players(in multiplayer) 


4th. Practice.


Try your experience on opened levels. Its just practice! :D 


5th. Stunt Arena.


Like in original Re-Volt... ride on arena and catch some kinda of stars. You should collect all of them!. Maybe we will add some bonus car/level/option after doin' this. 


 


Multiplayer in our mod.


Thats just perspective, but we thought about that. =) There, i think, will be few types of play- race (with weapons), race (without weapons- time attack), deatmath (on custom cars, which can be crushed by deadly weapons). Other type? Dunno. But you can give YOUR idea about it.


So- thats our mod. Thanks for reading =)


 


ALSO I WANT TO SAY: WE STILL NEED HELP! MAPPERS, MODELLERS, TEXTURE ARTISTS WANTED




 


 

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RealWeapons v2.1

Development Status: Released Jun 27, 2008
Last Updated: 9 days ago
Type of Mod: Multiplayer First Person Shooter
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RealWeapons v2.1 is a small mod for UT3. Its aim is too replace all the unreal weapons with real weapons.
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Red Crucible

Development Status: Coming Sep 2008
Last Updated: 17 days ago
Type of Mod: Multiplayer Third Person Shooter
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Red Crucible is based on a fictional war between NATO and the Soviet Union in the early 1990s.

Operation GROM is the Soviet offensive against NATO and most of the battles are fought on

West German territory. Eventually, battles in other parts of Europe, including Eastern Europe,

will be fought. Operation GROM will be part of the first official release and initially it will have

nine missions. Special attention will be made to ensure that all of the Red Crucible missions

are connected. This will make Red Crucible especially suitable for tournament game play.

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Reign Of Militias

Development Status: TBD
Last Updated: 7 months ago
Type of Mod: Multiplayer First Person Shooter
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One of the few RPG cyberpunk mods out there! Reign of Militias!


Let me give you all a basic description, the mod (for UT3) is based around RPG elements such as grouping with other players and forming your own team, skill gain, credit system (currency), purchasing new weapons, purchasing Augmentations that can be installed on you to make you have an edge over other runners, and weaponry parts that can be bought and installed to change the way your weapon works.


The locations in the game will include many areas, most of which will be worn cities, desert towns, neotokyo, etc...


Reign of Militias takes place in a dark future not to far from today. The world’s economies have collapsed. A nuclear disaster in Antarctica has caused the western ice sheet to break off and fall into the ocean. The resulting displacement of the world’s oceans causes sea level to rise twenty feet across the globe. As governments struggle to cope with the wreckage, a global body of corporations takes control, and the world returns to a feudal system. The class gap widens, and the lower class expands exponentially. Those in the lower classes are left to fend for themselves against bandits, corporations and other desperately poor people. With governments unable to maintain order, these miserable people come together and form militias for their own protection.

In spite of these catastrophes, corporations manage to keep technology moving forward. Medical, computer, and energy production advances change the lives of the rich and privileged for the better, but make the lives of those in the lower classes worse. The advent of Artificial Intelligence leads to millions of job losses. Modern weapons and augmented soldiers make rising up against corporations impossible.


ReignOfMilitias.com

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Relic Madness

Development Status: TBD
Last Updated: 2 days ago
Type of Mod: Multiplayer First Person Shooter
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What the hell is a relic? The relics are items that move around the map and give you special powers when picked up.


There are 18 types of relics:

- Relic of Strength: Doubles the damage that you do.

- Relic of Defense: Reduces all the damage you take by half.

- Relic of Health: Regenerates your health.

- Relic of Haste: Multiplies your speed by 1.5.

- Relic of Redemption: Gives you a second chance at life.

- Relic of Vengeance: Creates a big explosion after your death.

- Relic of Agility: Provides you a powerful jump.

- Relic of Ammo: Replenishes your ammunition counters.

- Relic of Disability: If you get hurt, your enemy will be forced to feign death.

- Relic of Guns: Makes you shoot faster.

- Relic of Equilibrium: Distribute damage you take amongst nearby players.

- Relic of Infancy: Decreases you in size.

- Relic of Invisibility: Makes you invisible.

- Relic of Momentum: The momentum of damage is increased.

- Relic of Radiation: Gradually decreases the opponents' health near to you.

- Relic of Translocation: If you get hurt, your enemy will be teleported away from battle.

- Relic of Vampire: Grants you the ability to drain opponent's life damage.

- Evil Relic: Gives you a rare illness.


Configuration options are available and vehicles are supported.





If you have Unreal Tournament 2004, check this: HEAVEN OF RELICS

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Renegade X

Development Status: TBD
Last Updated: 10 hours ago
Type of Mod: Multiplayer First Person Shooter
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User Posted
Image About: User
Posted Image



Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.


     User Posted
Image Why Renegade? User
Posted Image  

C&C Renegade's specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&C Renegade's faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.


  User Posted
Image Structures: User
Posted Image  




  • Obelisk/Advanced Guard Tower (Base defenses) Without these, your team has no automatic defense.

  • Hand of Nod/ Barracks (Purchase higher class infantry) Without this, your team cannot purchase higher-classed infantry.

  • AirStrip/Weapons Factory (purchase vehicles) Without it, your team cannot purchase any vehicles.

  • Power plant (Generates power for your base) Without it your defenses will go offline, income will be cut in half, and all units will be double their original price.

  • Refinery (Sends an AI controlled harvester to collect resource) Without this, you will not receive any free credits


User Posted
Image Objectives: User
Posted Image  



There are 2 ways to destroy an enemy building- you can either destroy them by infiltrating the structure and planting C4 explosives, or you can bombard it with vehicles and weapons from the outside. You also have 14 classes of Infantry per team to choose from, as well as 15 vehicles in total.


User Posted
Image New Features: User
Posted Image



We also plan on adding plenty of new features that the original Renegade didn't ship with, such as:



  • New Gameplay modes.

  • Built in voice communication

  • Server side variables to control how the game is played on your server.

  • A complete set of added weapons, such as melee weapons (ex. knife), different types of grenades, new characters, new vehicles, etc.


We plan on remaking the original standard maps in the new-generation format. The team will be taking advantage of the engine by using much more polygons and bigger resolutions of textures. Although the maps will keep their original appearance and feel introduced in Renegade, they will graphically be much better than the initial versions. Of course, that being said, our project is not only limited to remaking the original maps. We will be making maps of our own design, which will all be littered with strategic and vantage points.


All ingame models will have a fresh new look with todays standards of 3d design, such as normal mapping, bump mapping, and will all be dynamically lit up during gameplay.

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Resident Evil: Outbreak resurrection

Development Status: TBD
Last Updated: 2 months ago
Type of Mod: Multiplayer First Person Shooter
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Resident Evil: Outbreak Resurrection

Written by LAUGHING_MAN, mod director


Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.


Plot overview

Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.


Scenarios

"unnamed scenario"

this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?


Game play

3rd person view that pan out when speech of character gets faster and comes back in when they slow down.

To be able to run you have to press and hold a button

Inventory system exactly like that out of outbreak, and being able to present items for people to take from you

virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit

more realistic movement; or mocking that of Resident evil (custom animations as well)

Incorporated puzzles into the mod, much like Resident Evil.


Applicants

Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.


Some places that need o be filled are;


Character modeller

Prop Modeller

Texture artist

UT3 rigger - rigging models in Unreal

Coder


External links

www.outbreakresurrection.com

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Roadkill Warriors

Development Status: TBD
Last Updated: 7 months ago
Type of Mod: Multiplayer First Person Shooter
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RoadKill Warriors is a post apocalyptic total conversion and inspired to some extent on the Mad Max movies. (It is being developed for Unreal tournament 3). Its is a direct conversion of the UT2004 version mod. But this time we will try to get past the alpha (no risk in the UT community dying on us).


Dont hesitate to visit our new website www.roadki llwarriors.com and register on our forum, we will be adding new content pretty soon!















(UT2004 version)






It is going to be a multiplayer game where two tribes (Survivors vs Bloodhunters) will have different objectives to complete in order to "win" a battle.


The game will include a large variation of vehicles such as 70's musclecars, trucks, busses, gyrocopters and bikes. all with mounted weaponry.






The objectives (gametypes) are:



  • Thievery - Locate the enemy hq and steal an item (can vary from a vehicle, item or fuelcanisters) and bring it back to your base to win a battlepoint.

  • Escape - Take The Fuel Truck from your base and drive it to a specific location, beware of the bloodhunters and dont let them get the truck, if the truck gets stolen you have 10 seconds to take it back or you loose.

  • Last Man Driving - Get a vehicle and crush your opponents with it, the last man driving wins the round.








The RKW weaponry will be a mixture of modern armory such as machineguns, pistols, scoped rifles, crossbows, rocket launchers, flamethrowers and more homemade melee weaponry such as throwable knifes, axe's, spears, longbows, explosives etc.



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' 1 4 A B C D E G H I M N O P R S T U V W X [



Last Synced On 17 Jul 2008 - 03:39 am EDT