UnrealEdForumsFilesModsFragBULiandri Archives

BeyondUnreal ModWorks

Browsing: Home / Unreal Tournament 3 / S
' 1 4 A B C D E G H I M N O P R S T U V W X [

Sacrator

Development Status: TBD
Last Updated: 3 months ago
Type of Mod: Multiplayer Role Playing
More Info





Sacrator is a first person shooter role playing game that will be released for the Unreal 3 engine. It will take place in a semi big city modern times that players will feed off of their ambitious desire to gain power and wealth. The game will contain all the best features of popular role playing servers you might of played on like TSRP servers, Garry's Mod Rp Servers and SA-MP RP servers. Sacrator will include cars with a viewable interior which players can virtually sit in the driver's seat and drive over the city. The game will contain various jobs which are still to be determined Mob, Cops, Civilians, Medics ect. The game will contain countless guns and turrets and melee weapons for players to purchase and possess. Also the Game will contain purchasable buildings that will have permanent ownership. One of the most defined features of the game will be its great gameplay which will keep players constantly entertained by immersing them into the world. I hope all of you anticipate on playing this game. In the meantime post  in the forums and if you have great talent that could be used for the team Contact me and we can see if you can get a position on the team.  Also If you're in the mood for role playing join our TSRP Server "Sacrator.com Roleplay" and our Garrys mod Role Play server "Sacrator.com Rp Server"

Visit The modDB Page


Sanity's Requiem

Development Status: Coming Sep 2008
Last Updated: 1 month ago
Type of Mod: Single Player First Person Shooter
More Info





Sanity?s Requiem Story


Cole Thomas story is a tale of sin and redemption. After returning home to his estranged wife in the mid 1950?s his world was twisted into a nightmarish vision of what it once was. He must now battle his way through horrific creatures that have been created from the various people he once called his friends and neighbors.


What?s Unique?


No HUD. Fear (health) is represented with a series of visual and audio clues that include the following, a heartbeat that increases in frequency and volume, blurred vision, double vision, tunnel vision, shaky hands, and a few other things are planned.


Sanity?s Requiem is almost entirely black and white with the exception of blood.


Active smoke system uses the mouse scroll wheel to inhale and exhale on your cigarette to actively calm your character (heal).


Gameplay


Sanity?s Requiem is a mostly melee oriented first person shooter.


To heal yourself you must use the active smoke system to calm those jittery nerves.

Visit The modDB Page


Scars

Development Status: TBD
Last Updated: 4 months ago
Type of Mod: Single & Multiplayer Third Person Shooter
More Info





Scars of War is a total conversion mod that will utilize the Unreal 3.0 engine through UnrealEd in Unreal Tournament 3. The mod will focus on delivering a unique Single player gameplay.


For more info please check our website and regulary look on the news/features where we inform all of you about our progress and there you can find introduction to story and world - Scars of War.


We have concept ans small team but still need a someone of you some if you interested to work with us please contact by our website or moddb for more info please check - help wanted.


Thank you for your time,

Lucas

Visit The modDB Page


Snowreal

Development Status: Released May 24, 2008
Last Updated: 10 days ago
Type of Mod: Single & Multiplayer Sport Sim
More Info





Features:



  • 2 games modes: racing and trick competition

  • 5 different board skins, depending on your character

  • 3 massive maps for downhilling action and trick jumping, more to come...

  • 14 different midair tricks

  • Remote camera - watch yourself doing stunts and record your own trick video!

  • Mini-Map - shows you other players and checkpoints. It also points you to the next checkpoint in racing mode.

  • Bot Support - Bots will roam around randomly on the snowboard.

  • Onscreen Nametags

  • works with custom characters


Watch the Snowreal Trailer


Watch the Snowreal PS3 Gameplay Video #1


From the Readme:


Rules:

------------------


To choose RACING MODE:

Set the Scorelimit to 0.

Once the Timelimit is reached, the one with the best time for the parcours wins.


To start a TRICK COMPETITION:

Set the Scorelimit to something higher than 0. The game is over as soon as a player reaches

the Scorelimit or the Timelimit is reached. You should set the Scorelimit to something high like 1000!




Tricks:

------------------

Hold your 'Duck' key and release it to start a trick jump. While in the air, hold a direction

and press a mousebutton/shoot key(L1,R1). You can also combine this with spins. To do so,

hold 'Left' or 'Right' down while you start the trick jump.

-You can combine grabs with spins.

-You can combine forward and backward flip with a spin. Just start the flip right after takeoff!

-Press a mousebutton/shoot key without holding any direction for additional tricks.

-Do not skip a flip, or you will fall! Hold your firebutton pressed until the flip is done, then release!


Maps:

------------------

SR-WhiteSlope - by Squizmek

SR-SnowballRun - by Max_Damage

SR-EasyRide - by Squizmek


Still having problems running Snowreal on PC?

Visit the Epicgames Forum Snowreal Thread

Visit The modDB Page


Son Of Time - Warrior Without a Past

Development Status: TBD
Last Updated: 13 months ago
Type of Mod: Single & Multiplayer First Person Shooter
More Info





The Game:

The Son of Time - Warrior Without a Past is a single-player role-playing game in which you play as a lone lost hero. Currently the project is in development for Unreal Tournament 2004 engine from Epic Games, until the upcoming Unreal Tournament 2007 will be released.


The game features the player as "Nameless One", a warrior who lost his memory and now is trapped in the deep past. Our warrior is desperate to relive the memories that he forgotten about himself and to return to his home.


The Vision:


Our vision of the game can be described as: An action oriented, stunning and unique environments, single player RPG, with a deep and unique storyline.


The Mission


Your only mission will be to find more about yourself and to return to your home (to your real world) to live a peaceful life, so you are going to travel in many different realms filed with danger and adventure, even travel at beginning of the world when the gods plagued the world and mankind with suffering, to witness the inquisitive creation of the moon and sun in their breathtaking beauty. We are going to make our own amazing world full of danger. Your going to find more about yourself, new fighting techniques, quests and many more as you progress in-game, other worlds to be explored or even worlds you already visited without you knowing that and were you will be greeted as a hero.


Our mission is to create a unique and professional project with a deep and intrigue storyline, high quality characters and stunning levels environments.

Visit The modDB Page


SoundsOfWar

Development Status: TBD
Last Updated: 1 month ago
Type of Mod: Single & Multiplayer First Person Shooter
More Info





I am just going to try my best this is the first time i ever try to make a mod umm i am going to upload every new leap i make forward i will also explain how i did wat i did
Visit The modDB Page


Southern Rise

Development Status: TBD
Last Updated: 11 months ago
Type of Mod: Multiplayer First Person Shooter
More Info





Southern Rise is a multiplayer modification for Unreal Tournament 3 Drawing from the rich and unique story that we have created, we hope to put players in an exciting game experience that hasn?t been seen in a FPS modification. Southern Rise is a project that will try to take the spunk and personality of the old adventure games and bring them into a new type of FPS experience.


Southern Rise is something a bit different then your average mod. We are looking to create something different and fun with a unique style. We don't want to make the ?Generic Gun Shooting Terrorist? mod for Unreal Tournament 3. Mod makers have the privilege of trying something new and doing it without having to answer to a publisher and that's what we are doing.


Checkout www.southernrisemod.com for more information on the modification.

Visit The modDB Page


Sparta: The Last Stand

Development Status: TBD
Last Updated: 14 months ago
Type of Mod: Single & Multiplayer First Person Shooter
More Info





Recreation of The Battle of Thermopylae of 480 B.C. focusing on the Spartans and last stand for Greece. The multiplayer will be a beast of its own mainiting the art, style, and fighting sense, but recreating the gameplay. It will be oriented towards the war as a whole instead of the single battle. Will be including updates as game design decides on more set in stone factors.


(These lists will be added to as we become for sure on the gameplay)


Singleplayer including:

-Ten hours of gameplay

-Battle formations recreating troop combat of the Spartan Phalanx

-Calling on you to use group combat constantly giving you 4 Spartans at your side, and requiring you do use strategy to overcome the odds




Multiplayer including:

-Multiple classes and a ranking system that unlocks characters as you rank up in the Greek or Persian army

-Multiple fighting modes including a lenghty campaign mode, waging the war until there is a clear victor.


Visit The modDB Page


Stargate : The Enemy Within

Development Status: TBD
Last Updated: 15 days ago
Type of Mod: Single & Multiplayer First Person Shooter
More Info





Stargate The Enemy Within is a Stargate based gaming experience / modification being developed on the Powerful Unreal Tournament 3 Engine. This Stargate Mod when released will pull you and / or your Clan right into the Stargate Universe whilest at the same time taking your Stargate experience to a whole new level in PC Gaming!!


Gameplay


Our first public release of this Stargate based Game Modification will of course be the Online Multiplayer Mode (More than likely a 3 or 4 map public beta to begin with, sometime this year 2008). Play alone or play as a team or clan. Play using unique abilities and weaponary of races such as The Tau'ri, Wraith, Ori Warriors and Priors, Goa'uld, Free Jaffa and many more From the Stargate SG-1 and Stargate Atlantis Universe.


The Singleplayer version of the Mod will then come along at a shortly later date and will actually follow a completely different angle of the storyline than the Multiplayer version! This will give a very interesting incentive to the player to take part in both Modes of the Game! You see... If you want to get the whole storyline, you will have to play through all Singleplayer and Multiplayer Missions! More storyline information will shortly be made available on our Forums.


Missions / Maps


Step through the Gate from either Stargate Command here in the Milkyway or from Ancient Atlantis far off in the Pegasus Galaxy. Arrive on the other end on worlds such as Dakara, Avalon, Genii Homeworld etc. and fight your way through many objectives. Or play as the enemy and covertly infiltrate the SGC and Atlantis and lunch attacks from within. Fly off in a Puddle Jumper, Deathglider, Wraith Dart or F-302 and Dogfight your way onto a Hat'ak, A Wraith Hive Ship, The Deadlaus, Orion or Aurora and then set out within the interiors to either sabotage or defend these enemy or allied crafts. More information will be added regularly on our Forums where we will also welcome your suggestions.


And Finally...


Everything said above is merely the tip of the iceberg of what you can expect to see in Stargate The Enemy Within. Keep up to date with the development of this Stargate based Mod for Unreal 3 by registering for an account on our Forums and take part in whatever way you can or would like to. We are also always looking out for Recruits for our Development Team, so if you think you have some skills that may be of value to us, check out the Recruitment section of our Site and make an application.


Thank you for visiting ' Stargate : The Enemy Within ' on ModDb.com. We Look forward to your continued support!!


Join Us On Steam Communities - Steamcommunity.com


Or Visit Our Website & Forums - Stargatetew.com



 
Visit The modDB Page


Starlance

Development Status: TBD
Last Updated: 10 months ago
Type of Mod: Multiplayer First Person Shooter
More Info





From Starlance being a Half-Life 2 mod, we've now set our sights at Unreal Tournament 3. The change of engine is mainly due to the huge difficulties with making something like this on the Source Engine.


Starlance is a first-person multiplayer mod for Unreal Tournament 3.

I think this is the best way i can explain the design ideas, without it getting too long:


Big, open terrain environments. Half the time, you're travelling through the air, using a jetpack. Two bases with different stations, defenses and weaknesses. Vehicles, each with different purposes. Concepts like taking cover and being the quickest on the trigger when running into the enemy isn't much a part of it when you're out in the field. Instead, your defense is to be a moving target, jetting while fighting back. The focus on team-play and other key concepts are influenced by the Tribes series of games, but i can't think of any other game that gets close to this. It's designed for more players on a map then usuall since many concepts falls through if there are too few players, but there are many possible solutions to that. The core game type is capture the flag, but you can get the points your team needs to win through many different ways. Capturing the Flag is the king though and everything else revolves around getting someone to that flag and then get that someone back to your own Flag which is hopefully still standing there.


I want the team to be more involved in working out and coming up with different creative ideas, game concepts and solving problems.

Anyone who's interested, please contact me via the e-mail you can find on the mod profile.


We have a site and a forum up, but the current site is just temporary.


Forum: Starlance.ipbfree.com

Site: Starlance.awardspace.com (or starlance.moddb.com)

Visit The modDB Page


Steam-Front

Development Status: TBD
Last Updated: 7 months ago
Type of Mod: Multiplayer First Person Shooter
More Info





User Posted Image





Steam-Front is a FPS multiplayer modification set in a steampunk world being developed for the forth coming Unreal Tournament 2007.


-----------------------------


Features:

The feature list is far larger than the following, rest assured we have a few tricks up our sleeves that we’re not quite ready to reveal.



  • Steampunk Setting: An old-world setting with a breathtaking feel!

  • Steam-packs: The action no longer takes place on the ground – take to the skies with your steam powered jet pack!

  • Levelling: Added Strategic Depth!

  • The Military and the Air Pirates: Two completely different warring factions to play as – will you join the devastating Military or the outcast Air Pirates?!

  • A play style for every gamer: choose to fight as the quick and nimble Sharpshooter, the highly trained Soldier or the ‘flatten-everything-in-his-path’ Blaster class!

  • Vehicles: Mount steam powered vehicles for an added advantage on the battlefield!

  • Unique Weapons: Civil war era weaponry beefed up with steam technology!




-----------------------------


Story:


Sometime in the late 19th Century...


Over the past few decades, steam technology has been developing at a rapid pace. The government has created the first cyborgs, these are soldiers who have lost limbs in past battles and to keep them active, have had robotic limbs attached. These limbs – working on a combination of steam power and a cog system – have turned the soldiers into a form of super soldiers, known as Neo- Soldiers. This was a huge advantage to the government; they now had a stronger army to protect their lands with. Throughout the land this was seen as a huge leap in technology that would make life safe for everyone. Not everyone was so happy though…


An underground organization was formed, the Air Pirates, with the members believing that the neo-soldiers would be eventually used to oppress the people. The government eventually caught wind of the existence of this organization and a campaign was started to suppress their actions to avoid the people from turning against the government.


Faced with possible death, the members of the Air Pirates fled the cities, starting small shanty towns where they could plan their attacks against the government that forced them into a life of exile.


-----------------------------


About the team:

Steam-Front began initial pre-production in February 2007 with only one member, it didn’t stay this way for long though, within two months four new modeller/animators jumped at the chance to bring to life a game set in a genre hardly touched by modern game developers. The growth of the team didn’t stop there, with an amazing concept artist well known within the steampunk community hoping on board less than a month later.

With a team of students eager to make their first foray into the world of game creation and fresh ideas continuing to flow freely throughout, Steam-Front is shaping up to be the next generation of yesteryear!

Visit The modDB Page


Stellar

Development Status: TBD
Last Updated: 11 months ago
Type of Mod: Single Player Role Playing
More Info





In 1969 something truly incredible happened. It was the summer of love, hippies and Woodstock when Jac Denver realised his dream of being the first human to set foot on the moon. As he lay on the soft sweet grass of Virginia, peering up to the sky, he knew he was only hours away from fulfilling his destiny.


The ride up there was great, it was just like they had acted out hundreds of times before. Everything went to plan, everyone kept cool and focused just like they had been trained. Hundreds of checks had been carried out during the flight. By now the whole team could flick switches and twist knobs in synchronised parrot fashion they were so conditioned. Even the landing couldn't have gone better.


As the dust settled on the moons surface, the team strapped on their space suits and slowly, one by one, exited the rocket, making their delicate way onto the alien planet. Houston piped up through their com packs again, relaying more information and various technical data. The team allowed themselves a brief moment of insanity, wildly jumping up and down as they looked at the boundless planet before them. There in the distance stood the most perfect, the most beautiful depiction of the earth in all its blue splendour. All of this was being fed back down to earth for the whole world to watch. Quickly the team focused once again and set about organising various experiments and material collections.


Bobby Morillio, a scientific specialist with the crew, suddenly halted in his tracks. The entire team stopped what they were doing. Houston weren't relaying the constant flow of data, back to them. They had lost contact. The line was dead.


Back in Virginia, John Denver watched his son on the small black and white TV in proudness at what his son had achieved. The video feed never cut out once despite Houston loosing contact with them. Houston didn't even realise their equipment on the moon wasn't transmitting anymore. They were non the wiser as the feed continued and orders were seemingly continuing to be carried out.


Before the space crew realised, they had been engulfed in a thick powerdery fog. The training hadn't prepared them for this - there IS no fog on the moon! It simple isn't possible.


Suddenly they all awake and find themselves lying on clinical tables strapped down and half naked. Each glanced over at the next man, pale and frightened. The straps violently retract into their holdings, seemingly freeing their captors. They all each in turn slowly stand up gripping the metallic tables as they feel their heads become heavy. Jac taking in a sharp breath mutters a barely audible command to make a break for it. Surprisingly nobody stops them. They freely make their way out of the short labyrinth of clean and clinical corridors. Smashing open the doors Jac can barely believe his eyes. Where the hell were they?


Stellar, for unreal 3 is a fight for survival and a quest for the truth. A modern immersive RPG by Emmersive Studios.

Visit The modDB Page


Stitches

Development Status: TBD
Last Updated: 23 days ago
Type of Mod: Single Player First Person Shooter
More Info





This mod has been discontinued for a better project [Abagail]:

Abagailgame.wordpress.com


Plot:


Darkness, dust, decay and danger. This is what he wakes up to. No memory of how he came to be on this barn floor, covered in dust as though he were a part of it. no memory of who he is or how he?s lead his life. A boy of seventeen, alone in a bleak world, devoid of natural life. A world inhabited only by nightmarish creatures and their abominable creator. Unfortunately for our boy, this vile professor seems to hold the answer to all his questions and perhaps the key to his freedom, but of course, all gifts come with a price.


Deformation Studios proudly presents, 'Stitches'. A new Single Player modification with the intention to haunt your dreams. We have been working on this mod for one month now, Production is going smoothly and we are working on our Design Document. Stitches is a rather obsure Modification that differs from other horror mods in many aspects. Our first reason is because we are going to scare the player using sounds, rather than jump-out-and-scare visuals that happens in todays horror games.


Fraghouse.beyondunreal.com - We have used FragHouse's SP Framework v2.0 as a basis for this modification.

Visit The modDB Page


sWARm

Development Status: TBD
Last Updated: 19 days ago
Type of Mod: Single & Multiplayer Real Time Strategy
More Info





What is the game? The game?s title is sWARm and its core mechanics are built around the Real Time Strategy genre. It?s currently in design for the PC with future platforms including the Playstation 3. The total conversion is being developed using the unreal engine 3.0 for the www.makesomethingunreal.com competition. Where does the game take place? The Total conversion takes place on Earth, mostly. What is the idea behind the story? The story revolves around three races; Humans; Altorians and the SOT?s (Sons of the Terrimbiots). The game has a massive back story but the TC?s focus is on a central war with the humans on the back foot trying to move salvaged material around a partially destroyed city. The player will take the role of all three races though, with it progressing from one hero to another. What do I control? In the TC you control all three races. Each one will have strengths and weaknesses.
Visit The modDB Page



' 1 4 A B C D E G H I M N O P R S T U V W X [



Last Synced On 17 Jul 2008 - 03:39 am EDT